Shattered Kingdoms

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 Post subject: Help, Connection!
PostPosted: Wed Aug 29, 2007 3:20 pm 
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Joined: Wed Aug 29, 2007 1:17 pm
Posts: 4
Well, hello Shattered Kingdoms!

I'm really looking forward to joining this MuD as a wonderful way to pass the time during my stay out of state but I'm having trouble connecting to the mud off of the local WLAN available to me; however I can still connect to muds on other lower-numbered ports. I've downloaded HTTP-Tunnel and SocksCap, already have ZMud, but can't find any documentation on the configuration process, and was hoping there was someone in the community capable of helping me out with it. Anyway, I look forward to seeing everyone in-game one way or another, and thanks in advance for any pointers in the right direction!


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PostPosted: Wed Aug 29, 2007 4:32 pm 
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Joined: Fri Oct 24, 2003 7:26 am
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Location: Under my covers... sleeping
I'm not sure what you've tried. Here's my suggestion. Open up a standard telnet session, and just go "o mud.shatteredkingdoms.org 1996". If this errors out, try again in 5 minutes. (Just in case on the off chance the MUD is rebooting). If this still doesn't work (which I'm assuming it won't), your going to open up the port on your firewall. Check your local machine's firewall to make sure its not getting blocked there. If its not, then your going to need to tunnel. I don't know a whole lot about HTTP-Tunnel or SocksCap, but I'm not sure if they're what you need because you don't need a http/socks tunnel, but rather IP forwarding or telnet tunneling. If they can do it, then there you go. Personally, I have no idea how to configure either of them. If your still stuck, I'll read the documentation on both of them and see if I can't give you some pointers.

sleeper


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PostPosted: Wed Aug 29, 2007 4:55 pm 
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To my knowledge, Http-Tunnel and SocksCap perform those functions, though I honestly read about the link/was pointed in that direction from some old posts on these boards. I still haven't figured it out completely, but the processes mentioned already didn't work. However, I DO know that I'm consistently connecting to muds on port 23 specifically, if someone has a more straightforward way of changing the port than tinkering with this pair of programs. Aaaaanyway. :sleepy:


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PostPosted: Wed Aug 29, 2007 5:53 pm 
Feral wrote:
To my knowledge, Http-Tunnel and SocksCap perform those functions, though I honestly read about the link/was pointed in that direction from some old posts on these boards. I still haven't figured it out completely, but the processes mentioned already didn't work. However, I DO know that I'm consistently connecting to muds on port 23 specifically, if someone has a more straightforward way of changing the port than tinkering with this pair of programs. Aaaaanyway. :sleepy:


Odds are the ports are closed with only the ones mostly used open (Which is the mostly the lower digit ones).


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PostPosted: Wed Aug 29, 2007 5:59 pm 
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Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
To see if the port is open. Go to your command prompt. Then type:
Ping mud.shatteredkingdoms.org:1996

If you get nothing, then the port is closed.

[edit] Editted because I forgot to include the command


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PostPosted: Wed Aug 29, 2007 6:26 pm 
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While that specific ping command isn't working, the Zmud ping option gives a 'Could not contact'. By the way, thanks for all the replies, everyone.


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PostPosted: Wed Aug 29, 2007 6:46 pm 
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Joined: Wed Mar 27, 2002 9:59 am
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Location: Tempe, AZ
Muktar wrote:
To see if the port is open. Go to your command prompt. Then type:
Ping mud.shatteredkingdoms.org:1996

If you get nothing, then the port is closed.

[edit] Editted because I forgot to include the command


I don't think you can ping specific ports - the only way to test a connection to a port is to telnet into it.

Strange that you can't connect via port 1996, as you can connect on other ports. I would try to ping mud.vividnet.com, with no port declaration to see if you can even hit the server, and then a traceroute - if you can its definitely a port being blocked somewhere on either your end or on the ISP for some strange reason. Where is the WLAN you're trying to use located - if it's in a public place you may need to speak with a network admin there to get the port unblocked.

If it's your own WLAN you may need to check your router for some goofy setting - if your cable company set it up call them and see what the deal is.


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PostPosted: Wed Aug 29, 2007 9:25 pm 
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three_sixteen wrote:
I don't think you can ping specific ports - the only way to test a connection to a port is to telnet into it.

Strange that you can't connect via port 1996, as you can connect on other ports.


No, you can't ping specific ports. You need specialized network software (free mind you :P) to do it. And, you can't connect to SK on any other port. He's connecting to other muds over different ports. (if I understood your sentence correctly).

Lets take another stab at answering your question. First of all, google is your friend. Since none of us can see what your going through, and describing your problem often only gets you so far, google is your best bet. I just found somethings that might help. First, I'm assuming you understand how a tunnel is setup and that this port cannot be opened on the firewall. Using http-tunnel, that server is going to want to unravel anything it gets from port 23, and forward it to SK over 1996. Make sure the server is set up correctly. Then, all you'll likely need to do it in your favorite mud client is do something like "o localhost 23" and that should take you to SK. If you have no outside server, your pretty much screwed. If you want some additional help as to what can be done, feel free to give me a ring over YIM or AIM. Contact info is below. I've setup a tunnel using only a linksys wrt54g before. :wink:


sleeper


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PostPosted: Thu Aug 30, 2007 3:19 am 
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Joined: Thu Feb 28, 2002 4:00 pm
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Location: In a dark and empty place, England
If the SSH port (22) is open, you can use the relay on my webserver.
Connect as normal to allikat.homelinux.com:22 and it should relay you directly to the MUD (assuming it doesn't crash).
It will be slower than normal since it'll be bouncing around the world.
All data that goes in on that port is relayed to the MUD, and the documents say it can accept multiple connections.
Links to connect from my homepage, push the www button below.


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PostPosted: Thu Aug 30, 2007 8:22 am 
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Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
three_sixteen wrote:
Muktar wrote:
To see if the port is open. Go to your command prompt. Then type:
Ping mud.shatteredkingdoms.org:1996

If you get nothing, then the port is closed.

[edit] Editted because I forgot to include the command


I don't think you can ping specific ports - the only way to test a connection to a port is to telnet into it.

Strange that you can't connect via port 1996, as you can connect on other ports. I would try to ping mud.vividnet.com, with no port declaration to see if you can even hit the server, and then a traceroute - if you can its definitely a port being blocked somewhere on either your end or on the ISP for some strange reason. Where is the WLAN you're trying to use located - if it's in a public place you may need to speak with a network admin there to get the port unblocked.

If it's your own WLAN you may need to check your router for some goofy setting - if your cable company set it up call them and see what the deal is.


I am fairly certain that mud.vividnet.com does NOT accept local echo requests, so it cannot be pinged - by him or anyone else. If I recall right, local echoes were changed shortly after the website got hacked.


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