Shattered Kingdoms

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 Post subject: Trouble with Pets
PostPosted: Fri Oct 12, 2007 4:31 pm 
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Mortal

Joined: Sat Jul 23, 2005 3:57 pm
Posts: 14
I bought a pony in exile, and I can't seem to get it to follow me. When I try to move to a different room in the Taslamar training academy, I always leave it behind. The pet also has full HP, ME, and PE, by the way. Can anyone tell me what's going on?


[HP:100%] [ME: 40%] [PE:100%]
> s
You ride a gray-pelted pony south.
You are forced to leave your mount behind.

Gloif Hall
Lacquered mahogany walls reflect the brilliant light of the white glass
orbs overhead. Solid beams of wood are evenly spaced throughout the structure
of the walls, giving it a deliberate homely feel. The ground beneath you
gives way to your every step due to the cork-like material spanning the
floor of the arena, which softens the impact of the sparring students all
around you. The arena is devoid of furniture or any other hindrances,
leaving the hall with a spacious feel.
Obvious exits: n w nw
A torch rests here.
A determined male human stands here, brows furrowed, awaiting his next sparring partner.
A determined male human stands here, brows furrowed, awaiting his next sparring partner.
A determined male human stands here, brows furrowed, awaiting his next sparring partner.
A determined male human stands here, brows furrowed, awaiting his next sparring partner.
A determined male human stands here, brows furrowed, awaiting his next sparring partner.


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 Post subject:
PostPosted: Fri Oct 12, 2007 4:59 pm 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
I had this problem once, and it's an issue with the way the script for scoring the finishing blow on one of those NPCs is set up. Your pet isn't supposed to have anything in their inventory, but the script fires if the pet scores the finishing blow and sticks coin in the inventory of the pet. Essentially, your pet is "over loaded" with a few coins. Order it to drop all, and it'll clear this up.


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 Post subject:
PostPosted: Fri Oct 12, 2007 8:59 pm 
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Mortal

Joined: Sun Apr 29, 2007 2:08 pm
Posts: 78
I had this problem too with tamed pets. Make sure it isn't dark becuase You feel like a real stupid <removed info> when a God tells you do it for you and they do it, when it is light out. But I think I have had this problem more then once...but if this doesn't work take out frustration IC'ly Enjoi


Kyle


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 Post subject:
PostPosted: Sat Oct 13, 2007 9:02 pm 
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Mortal

Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
Could it be possible that area is designed to not let you have pets in there? I believe that some of the noobie areas do not allow pets in them.


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PostPosted: Sat Oct 13, 2007 10:19 pm 
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Mortal

Joined: Wed Mar 06, 2002 10:34 am
Posts: 1505
Location: Los Angeles, CA
Carsetius wrote:
Could it be possible that area is designed to not let you have pets in there? I believe that some of the noobie areas do not allow pets in them.


Either that, or the pet is level 6 or higher


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PostPosted: Sat Oct 13, 2007 10:34 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Pets are not allowed in newbie areas. I have many times got frustrated with that. Unless you can find a pet that is lvl 5 or under.


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PostPosted: Sun Oct 14, 2007 6:24 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
First, the pet was ALREADY IN the newbie area when he tried to move with it. There is no entrance to the area filled with opponent NPCs that you move south to enter.

Second, I answered the issue raised in this post already, you can stop confusing the poor boy. 300 to 1, that's exactly the issue at hand. The "end of fight" script handed the horse a bit of coin and now it won't move because it has something in its inventory. That's the be all and end all.

Muktar, you're out of your tree. Pets can go into newb areas.


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PostPosted: Sun Oct 14, 2007 6:38 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
ObjectivistActivist wrote:
First, the pet was ALREADY IN the newbie area when he tried to move with it. There is no entrance to the area filled with opponent NPCs that you move south to enter.

Second, I answered the issue raised in this post already, you can stop confusing the poor boy. 300 to 1, that's exactly the issue at hand. The "end of fight" script handed the horse a bit of coin and now it won't move because it has something in its inventory. That's the be all and end all.

Muktar, you're out of your tree. Pets can go into newb areas.

If the pet is killing NPCs with you and killed one of them then certainly it is the script. Simply order all drop all.

A


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PostPosted: Sun Oct 14, 2007 10:41 am 
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Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
OA : not need to get all pissy about it! I did not realize that he was already inside.


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