Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: general RP questions....
PostPosted: Mon Mar 03, 2008 9:20 am 
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Ok, a couple more questions...... thank you all for your patience!

I spent the last couple of years playing a different MUD. I had a lot of fun and it's a great game, but the fact that it isn't RP-required started getting on my nerves. People there blur the ic/ooc line. Even people who started out roleplaying beautifully with my character, once our characters got to know one another, stopped roleplaying and seemed to only want to interact ooc. I know some of that is inevitable with MUDs, but I'm hoping SK is a bit different.

Does anybody have any thoughts about this? I'm not trying to completely eliminate ooc interaction, I just want to limit it. If I choose to politely tell people I prefer to stay IC when they start asking about my ooc life, will players here be offended?

Second question.....

I am a lousy programmer and have terrible fast-twitch reflexes. In my previous MUD, this made me a TERRIBLE fighter. I didn't have the time or patience (or inclination) to program a huge fighting system in zmud, and wasn't all that interested in fighting anyway. Will this be a problem in SK? I'm not trying to escape completely from fighting, and if somebody kills my character I'm not going to whine about it (that's the price of being a weakling), but will I be able to have a fun productive gaming life without doing much pk?

Thanks!


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PostPosted: Mon Mar 03, 2008 9:31 am 
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SK is a RP enforced mud. OOC conversation should be held to a minimum, if none at all. If you need to go OOC it should be brief at most.

As far as fighting goes... that is up to you. You can go your whole character's life with out any PvP fights, or that is all your character may do. Though you can not escape fighting NPCs to level,


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PostPosted: Mon Mar 03, 2008 9:38 am 
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Bah. Make a swashbuckler. No, seriously. If you have problems with typing out lots of commands really quickly, that class will probably be for you--it has what, three active skills? Its strength is mostly in the passive skills. Besides, you can get some pretty cool RP out of it.

In this MUD, if an OOC conversation lasts too long, one of the IMMs will actually tell you to cut it out. Also, we start our OOC tells/says/group-tells with something like (OOC) or OOC: or even just ooc to indicate you're going out of character. It's usually considered polite to reserve OOC talking to either group-tells or private tells.

Coincidentally, if you happen to join a cabal or tribunal, the CB channel is IC-only.


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PostPosted: Mon Mar 03, 2008 9:39 am 
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Roleplay in enforced in SK and this means that 99.99% of your interactions in the game will (or should) be in character. It's frowned upon by many to go OOC unless absolutely necessary. Some players are more lenient about this than others (particularly over gtells or tells), however there are many that will not go OOC at all. Requesting another party to stay in character is a perfectly acceptable thing to do.

In SK, triggers for fighting and bots are actually illegal. You can have aliases to shorten your commands, but nothing should control your characters actions but you. Aliases are helpful, but not absolutely necessary. If you'd like to use them, help alias can show you how to create in game aliases. If you'd like help on making them in zMud, there are many zMud users here (myself included) and we'd love to help you. You definitely don't need to be a mastermind programmer to participate in PK on SK though (otherwise I'd be quite out of luck!)


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PostPosted: Mon Mar 03, 2008 9:45 am 
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As long as it's you that makes the character do everything it does, it's legal. If something from the game makes your character do something because of some code you have on your computer, it's illegal.

By the way, it's a good idea to make some sort of trigger that will show an extra message when someone bashes, ie. Someone >>>BASHED<<< someone!!! Is mine, along with a sound. Don't feel bad if you eventually start to get lost in the massive lines of text from combat. We all do that. There's a command that you might find useful, though: nospam. It can help you reduce the stuff like misses, blocks, and dodges.

(make a darkie)


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PostPosted: Mon Mar 03, 2008 10:06 am 
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Aneira, you just made my day!! I read that bots were illegal but I though that meant things that allowed you to keep acting while you were AFK. Like in my previous MUD, some people had triggers for bashing so they could literally log in, leave the keyboard, and their characters would keep racking up gold and xp. Miserable and heinous. This is great! As long as everybody is limited by how fast they can think and type, I will still be bad at combat, but not AS bad.

Spam at real-time won't bother me so much, I don't think. It's combat systems (at least the way it was in my previous MUD) that just kill me. When I'm being attacked in eight different ways, afflicted like crazy and can't move because of this or that, constant spam because everybody I'm fighting has 90% of their actions automated, trying to remember under pressure how to cure myself and heal fast enough and what skills to use when...... it's just ugh.

Mighty Fluffball, were you talking about making that trigger so that you will know when somebody else is bashing a creature so you don't killsteal?

(I'm going to be a lightie...... at least this time..... erk)


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PostPosted: Mon Mar 03, 2008 10:52 am 
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Being a lightie is probably a very good idea while starting out (even though I'd love to steal you for the darkie side :P ), people are generally more helpful and there are a lot less areas that are anti-lightie than there are that are anti-darkie.


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PostPosted: Mon Mar 03, 2008 1:38 pm 
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I was talking about battle-spam. Bash is a VERY dangerous skill. It forces you to rest (you take 150% damage while resting) and lags you (keeps you from entering any commands for what, two rounds?) while your opponent only gets about half the lag you get. If you're casting a spell when you get hit by it, that spell is disrupted and you can't start again till you recover from bash. All-in-all, not something you want to miss. If you're fighting two or three NPCs at the same time and you or your pet get bashed, you'll probably want to know about it, and if you're not paying careful attention, you'll sometimes miss it. The reason I have the trigger is so that that won't happen. (The trigger is also bright, bold blue.) I have the same thing for if someone gets blinded--if my spellcaster buddy gets blinded and can't target his spells any more, I want to know that, too.

As a side-note, kill-stealing is perfectly fine--but you might [REDACTED] off someone's character. In fact, you're pretty certain to [REDACTED] someone off. Even training is IC here.


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PostPosted: Mon Mar 03, 2008 1:47 pm 
The Mighty Fluffball wrote:
(keeps you from entering any commands for what, two rounds?)


Three, you noob.


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PostPosted: Mon Mar 03, 2008 1:56 pm 
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I've only ever played one melee class, and that was a delf. Guess how much experience I have with being front-row?


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