Shattered Kingdoms

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 Post subject: Combat rounds.
PostPosted: Mon May 05, 2008 8:50 am 
So, what determines who or what hits first in a round?


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PostPosted: Mon May 05, 2008 9:13 am 
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Mortal

Joined: Fri Jan 17, 2003 5:21 pm
Posts: 1174
Location: Dänimarka
Time of logging on. With NPCs, it depends on wether the NPC repopped after you logged on.


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PostPosted: Mon May 05, 2008 9:17 am 
How so, whoever has been logged on longest attacks first, or second?


And are you just pulling my leg? o.o


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PostPosted: Mon May 05, 2008 9:18 am 
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Mortal

Joined: Fri Jan 17, 2003 5:21 pm
Posts: 1174
Location: Dänimarka
I am not... The person who is highest on the who-list, that is who logged in the latest, will attack first in each round. At least this is how it seems after having played for 8 years.

Try it... Log on, and attack a NPC somewhere, you'll be attacking before it each round. Then let it repop, and do it again... Then reconnect and try again.


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PostPosted: Mon May 05, 2008 9:27 am 
So, basically, disconnecting/reconnecting right before getting into a fight with someone can be an advantage? :lol:


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PostPosted: Mon May 05, 2008 9:40 am 
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Joined: Fri Oct 24, 2003 7:26 am
Posts: 1908
Location: Under my covers... sleeping
Syndal wrote:
So, basically, disconnecting/reconnecting right before getting into a fight with someone can be an advantage? :lol:


I seriously doubt this. I have a feeling it more has to do with various combat situations. Successful bashes, if I remember correctly, will allow you to attack first, while a failed bash will make you attack second...

At least, that's what I think...

sleeper


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PostPosted: Mon May 05, 2008 9:47 am 
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Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
What JVJ says is the last loaded person gets the first attack.

So disconnect/reconnect without logging out/in won't change a thing, you need to type quit and login back again to be loaded after another PC.


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PostPosted: Mon May 05, 2008 8:22 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
The description does describe the default arrangement for diku-based MUDs, but I noticed that and made some adjustments for fairness years ago.


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PostPosted: Mon May 05, 2008 9:01 pm 
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Joined: Fri Apr 04, 2003 12:08 pm
Posts: 1357
Location: Through The Void
SK Character: Vivitnir
Yay the dulrock.


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