Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Question about damage.
PostPosted: Mon May 12, 2008 4:26 pm 
So, let's say I'm aiming upper, and my opponent is wearing a helmet and breastplate and nothing else, the fact that he's over half naked wouldn't even come into play in the fight, would it?

Edit/P.S. : and no, I'm not using a magic damage weapon


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PostPosted: Mon May 12, 2008 4:54 pm 
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Joined: Mon Jun 21, 2004 12:58 pm
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Not at all. It used to be the reason why you used to aim low on centaurs. Even though had armor everywhere else, they had none on the legs. Which meant more damage.


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PostPosted: Mon May 12, 2008 4:58 pm 
So, am I the only one that thinks this is 100% [REDACTED] when taken into the context that this is a game? I mean sure, it realistically makes sense. But in a game? 90% of people aim upper, so that means a merc with a full suit of adamantite and one with only a helmet/breastplate would have an even fight? That's rather idiotic.


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PostPosted: Mon May 12, 2008 4:59 pm 
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Joined: Sat May 07, 2005 8:16 am
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Until I noticed the guy had no leg armor. Then I'd aim low, cut off his legs, chance of bash and retreat, and then just gut him.


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PostPosted: Mon May 12, 2008 5:02 pm 
Okay, and you actually make an effort to look at your opponent in the middle of a fight? With the prone thing this might actually be possible, I guess when I get a chance I'll see if you can change your aim while prone. If not, you should be able to.


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PostPosted: Mon May 12, 2008 5:10 pm 
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Hey, if they're encouraging people to stop and consider tactics before the gank squad drops, more power to 'em.


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PostPosted: Mon May 12, 2008 6:41 pm 
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Syndal wrote:
Okay, and you actually make an effort to look at your opponent in the middle of a fight? With the prone thing this might actually be possible, I guess when I get a chance I'll see if you can change your aim while prone. If not, you should be able to.


I do look at people mid fight to see if I need to change aiming. Most of the time I try to get a look at them beforehand though.


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PostPosted: Mon May 12, 2008 7:53 pm 
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Joined: Mon May 08, 2006 9:36 pm
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Syndal wrote:
90% of people aim upper, so that means a merc with a full suit of adamantite and one with only a helmet/breastplate would have an even fight? That's rather idiotic.


And they probably constantly aim upper under the assumption that they'll be doing more net damage. Here's an example of a situation in which they're wrong, and might have to type out a total of two commands and do some quick reading to correct that error in judgment.

I don't understand the 'this is a game' argument. Am I not allowed to write a platformer/horizontal shooter where the bosses' weak point isn't their heads, now, either? I mean, I guess I could see the argument that your mercenary might not be stupid enough to keep bashing away at that adamantite helmet even if you told him to, but this is a roleplaying game, so that ought to be your call to make, not mine or the code's. Furthermore, the elimination of 'aim' altogether seems to be the only way to address this complaint, and that seems to make the way equipment slots and armor are handled much less useful and closer to redundancy.

Really, though, I'm sorry you're frustrated right now, but learning to use the 'aim' command to your advantage just takes a little practice. I actually had a harder time as a newbie with remembering to change my action back when a scene ended, personally. :oops:


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PostPosted: Mon May 12, 2008 8:00 pm 
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Joined: Wed Mar 06, 2002 10:34 am
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Thuban wrote:
I actually had a harder time as a newbie with remembering to change my action back when a scene ended, personally. :oops:


Oh are you that one person who would always leave their mudsex actions up?


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PostPosted: Mon May 12, 2008 8:06 pm 
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Terrus wrote:
Oh are you that one person who would always leave their mudsex actions up?


Oh, yeah, all that mudsex I used to do definitely improved my ability to use the 'aim' command, if y'knowwha''msayin'.


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