Lirimaer wrote:
I think the only real pitfall is don't make a character too unique.
This is true.
The usual backgrounds:
- Family died, took up the sword for vengence/justice
- Amnesia, for some reason fights well, goes with it.
- Fights for money.
- Fights because its what is fun and has been sicne he killed his parrents.
Unique backgrounds:
- haunted by demons that constantly force him to do evil acts while he was naturally a good hearted man..
- Is being possessed by ancient spirits who use him as their vessel to communicate with the world.
- A necromancer who fights to destroy all other necromancers because he believes they are using the art for the wrong reasons.
- A young upcoming paladin of alshain realizes that the paths of virtue and law are too limiting for him, decides to follow a slightly different path. Suddenly, his cure spells become harmful to the living...
And the too unique backgrounds:
- A necromancer, haunted by demons that order him to kill other necromancers because they're not using the art as it should be used. Wanted to be a paladin once but the demons kept changing his spells to harmful ones so he got kicked out of paladin school. His parrents sold his soul to the demons so he killed them for revenge, and remembers nothing before that day.
If you want to play a character with such a unique background, that's okay, but be careful not to draw too much attention to your background or people may get tired of you.
I write huge backgrounds for my characters myself, but only part of them ever comes out into the game.