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Torches in Exile?
https://shatteredkingdoms.org/forums/viewtopic.php?f=21&t=17264
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Author:  cfeedback [ Mon Jun 09, 2008 10:00 pm ]
Post subject:  Torches in Exile?

As someone who played a lot of muds in the 90s, I think I understand the basics. If torches are available in Exile...they are sure not easy to find. I'm pretty sure I went to every store in the city.

I finally had to beg someone for some light so I could go outside at night and kill rabbits and do other quests given to me in town.

Thanks to the nice giant.

Author:  Pushing40 [ Mon Jun 09, 2008 10:04 pm ]
Post subject: 

I don't know how many people actually use torches. They're definitely handy for new players of certain races, but the main source of light is glowing gear. And most people throw their torches out upon creation, either right before they choose their kingdom or right after.

Not that that'll aid you in any way in getting torches, but it may explain why torches aren't seen in many shops.

Author:  cfeedback [ Tue Jun 10, 2008 12:11 am ]
Post subject: 

I realize it's 2008 and there isn't exactly a new generation of mudders waiting in the ranks...but shouldn't in be possible to join this game without knowing anyone and still figure things out on your own?

Playing as a rather dim-witted barbarian, I have no desire to seek out continually lit equipment...nor do I know anyone to ask. Again, I ask shouldn't it be at least fairly easy for a newbie to find some light on his own? No offense intended, I played this mud years and years and years ago, and would enjoy getting back into it.

Author:  Demon [ Tue Jun 10, 2008 12:16 am ]
Post subject: 

To answer your question there are definately torches in Exile and even plenty of glowing items to purchase. I know in the newbie area there's a vendor who sells a lot of useful items for new characters.

Author:  Achernar [ Tue Jun 10, 2008 2:11 am ]
Post subject: 

I wish torches and light sources worked better. They are kind of a struggle to use, hence they are discarded as useless rubbish. They take up a spot that could be used for a two handed weapon or shield. I've made one in game light source that doesn't require such, but its nowhere near Exile.

Once its dark, you can't see the light to light it, if you're wearing it. When you light the light while in your inventory and don it, you can see in the room. When I've tried to use a light recently I had to don the light in every room I walked into to be able to see.

Author:  Lirimaer_Elda [ Tue Jun 10, 2008 2:23 am ]
Post subject: 

When a new character starts, they still start with two torches and a tinderbox.

But also, if you are in Taslamar and you are in the academy, just look around. Algorab did not forget to put 'light' sources in there. They just may not come in a form you exactly expect.

Author:  ObjectivistActivist [ Tue Jun 10, 2008 6:11 am ]
Post subject: 

I've played other MUDS that had a <light source> eq slot that was seperate from the hand slots. Always wondered why this wasn't implemented here.

Author:  Amadeo [ Tue Jun 10, 2008 6:14 am ]
Post subject: 

ObjectivistActivist wrote:
I've played other MUDS that had a <light source> eq slot that was seperate from the hand slots. Always wondered why this wasn't implemented here.


Because on that mud, characters had three hands.

Course, we can juggle 22 some odd items in our floating in air inventory, so go figure. :)

*ducks*

Author:  ObjectivistActivist [ Tue Jun 10, 2008 6:24 am ]
Post subject: 

That's right. I forgot that lanterns can't be attached to the belt, or magical orbs that emit a glow have to be held in a hand. Or torches can't be afixed to a backpack. I guess I'll just have to remember that all light sources require hands to be used effectively. Oh, wait....

Author:  archaicsmurf [ Tue Jun 10, 2008 8:05 am ]
Post subject: 

people would uber enchant their lights and wear it for an extra booooost.

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