Shattered Kingdoms https://shatteredkingdoms.org/forums/ |
|
Tic Timers https://shatteredkingdoms.org/forums/viewtopic.php?f=21&t=19581 |
Page 1 of 1 |
Author: | Galvanis [ Mon Nov 30, 2009 8:01 pm ] |
Post subject: | Tic Timers |
First of all, are they legal? If so, can someone help me figure out how to get them working with mushclient? |
Author: | grep [ Mon Nov 30, 2009 8:48 pm ] |
Post subject: | |
I find that the randomized tick makes timers very fickle; I abandoned trying to use them. |
Author: | Turon [ Tue Dec 01, 2009 5:25 am ] |
Post subject: | |
I am a tick timer. |
Author: | Rennus_Dragonsbane [ Tue Dec 01, 2009 6:07 am ] |
Post subject: | |
Quote: Of these timers, the hp/mana/move regeneration timer is popularly called the As others have mentioned, this makes it virtually impossible to time ticks on SK, unless you want to average. As long as your timer doesn't send commands to the mud, they are pefectly legal.
tick. Ticks on Shattered Kingdoms average 1 minute of real time, but the actual amount varies randomly from 45 seconds to 75 seconds. |
Author: | Trexor [ Tue Dec 01, 2009 5:54 pm ] |
Post subject: | Re: Tic Timers |
Galvanis wrote: First of all, are they legal? If so, can someone help me figure out how to get them working with mushclient?
Try using its help files? |
Page 1 of 1 | All times are UTC - 8 hours |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |