Scouts are an incredibly fun class if you take the time to understand how they work in a PVP setting.
First rule, the wilderness is your eternal friend. Like the prince said, wear your opponent out. Remember too, that up to 8 snares can be set in a wilderness room. Snares check based on dexterity, so if you play a race that doesn't have high dexterity, I wouldn't recommend trying to set 8 or you're going to end up snaring yourself and it's game over.
Second rule, anticipate your opponent in the wilderness. Know your wilderness area and master camouflage (mastering camouflage is kind of the most tedious mastering I think I've met in the game, so write some aliases into your MUD client so you don't have to ruin a keyboard). Camouflaging is significantly better than the hide skill, because only area of effect and faerie fog can expose you. Master sneaking so that you can move through the wilderness and they can't track you easily. The trick with camouflage is to stay in the same wilderness room type you're currently in, for example heavy forest indicated by a capital F, light forest indicated by a lowercase f and so on. If you change wilderness rooms, you break camouflage and open yourself. By anticipating your opponent, you can set snares in his path, camouflage and ambush him from a room away.
Third rule, learn what your pet is capable of and learn how to maximize the use of your pet. As you progress in level and especially once you hit champion, a literal plethora of scout pets become available to you. I honestly don't think there are any GM level animals that are able to be tamed, and if there are, you're going to spend a good 5-10 minutes spamming tame just to get them. However, there are some mentor/master level animals that can be tamed that make for really good damage/tanking. Max your charisma either by modding or by stats. I would recommend maxing it via your stats, both for ease of leveling and order lag. You'll generally want to save modding for int because mastering some scout skills can take a great deal of time. Elf scouts are incredibly good because they get 23 dex and 24 cha max. Sure, they have their weaknesses, but you're going to be taming things much earlier and come with sneaking innately mastered. Their only catch is they only get 18 con max, so you definitely want to avoid getting hit entirely. Putting points into move is not a bad idea and with recent changes to the reduction of PE usage with high dex saved scouts. You'll need it to take advantage of rapid shot. Also, I've found that the improvements to stance aggressive have made bow shooting wonderful now, so you'll need all the PE you can get without exhausting yourself.
Fourth, know your herbs. There's a great book that you can find out about IC that covers a lot on scout herbs. Herbs are also free with herbalism, so training move helps a great deal to walk around and collect them. What Prince said about not having your pet buffed fully is correct. Generally you won't want to hardcore PVP with a scout until you hit champion, because that's when you can get all the best herbs and I think that's when you can start collecting sanctuary herbs. But you can start collecting armor and protection herbs earlier, so keep you and your pet protected. Also, heh, don't drop healing herbs for your pet to eat mid-combat while your enemy is in the room unless you have an alias set up for it to automatically eat the herb. Don't feed your enemy your healing herbs is what I'm trying to say.
I would say the thing I like most about scouts is that you can skin your own armor. Ask around IC and there are scouts that can tell you about skinning as you go along. If you make friends with a priest, magical vestaments and scale armor put you at the same AC as good adamantite, most especially with GM magical vestaments. Later you can obviously skin much tougher materials and skins enchant very well. Keep your pet in stance defensive all of the time unless they're not going to be directly taking hits. I'm not sure what all the talk was recently about scout pets being super overpowered in defensive stance, because I certainly haven't seen it, but it seems to be some knowledgeable vets have maximized the use of spells to protect their pets. It's not a bug, it's just good tactics.
I can't really give you advice on RP except to make it convincing and put quality into it. If any IMMs have contention with it, they will most likely approach you IC or OOC about it and make sure you're all on the same page. They should generally guide you to make changes if necessary before issuing a curse.
Anyway, have fun with your scout. Mine is obvious to find IC and I'm always willing to RP some additional help and information. Enoy!
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