Can someone answer a couple questions about magic resistance for me?
Helpfile: "Magic resistance is a personal field of magic absorption that has a chance to completely disrupt most magical spells and effects. It is an alternative to saving throws as a way to avoid harmful magic, including spells that cannot be saved against. The more resistance you acquire, the more it will trigger. And enemy mages cannot compensate against it."
1. What spells cannot be saved against?
2. It says enemy mages cannot compensate against it, but isn't that what art is for? Or does art only work against stats like fort., willpower, etc...?
3. I've been told that it takes much more MR, than the other stats, to resist/avoid spells. Does anyone know how much MR it takes to be effective, roughly, and also how much MR the magic resistant races have innately, such as elf/delf/halfling/gnome?
4. Also, I've heard the more Wis/Mana you have, the more likely you are to resist hostile magic. True, false?
I'm sure similar questions have been asked before, but I didn't see exactly what I was looking for. Any help would be much appreciated, thanks!
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