Shattered Kingdoms

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 Post subject: Exotic
PostPosted: Fri Jun 15, 2012 6:47 am 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Why are these not a weapon skill?


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 Post subject: Re: Exotic
PostPosted: Fri Jun 15, 2012 7:14 am 
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Mortal

Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
Please no.


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 Post subject: Re: Exotic
PostPosted: Fri Jun 15, 2012 7:28 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Because the weapon skill is based on your characters' level: Any GM can use an exotic weapon like it's a mastered weapon, regardless of their class or mastered weapon skills.


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 Post subject: Re: Exotic
PostPosted: Fri Jun 15, 2012 9:48 am 
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Mortal

Joined: Sat Apr 02, 2011 12:07 pm
Posts: 263
Edoras wrote:
Because the weapon skill is based on your characters' level: Any GM can use an exotic weapon like it's a mastered weapon, regardless of their class or mastered weapon skills.


And that's pretty cool as it is and does not need to be changed!


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 Post subject: Re: Exotic
PostPosted: Fri Jun 15, 2012 3:43 pm 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
I wasn't making a suggestion. I was asking a question. I like it the way it is too... I just want to know the reason.


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 Post subject: Re: Exotic
PostPosted: Fri Jun 15, 2012 3:47 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Because D said so. No specific reason that I can think of.


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 Post subject: Re: Exotic
PostPosted: Fri Jun 15, 2012 11:16 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
It's not really a SK thing. That was part of the original codebase.


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