I've now put about 15 in-game hours into SK, and at least 5 hours browsing the forums. I'm not new to MUDs at all, having played WoTMUD for a couple years, CarrionFields for many years and a few other MUDs (like some Iron Realms MUDs) for shorter periods. So let's go over my thoughts on Pros/Cons:
Pros or Things I Like:--Pyrathia! The world itself feels and looks great. The crazy use of color was something that struck me as a bit garish at first, but now I'm used to it and appreciate it. The kingdoms and cities I've been to have been large, sprawling and interesting. I haven't been to many areas outside of newbie areas yet, but I have high hopes.
--Mobs! NPC interaction and dialogue is top notch. This is amplified by the greet system which doesn't immediately tell me whether I'm talking to a NPC or not. I found it funny that I carried out a conversation with someone for a while before I realized it wasn't a PC. They said something like: "Welcome to the city! Are you new here?" and I responded with a full barrage of chatting. But... half the time when I talk to NPCs they DO respond! Far more interactive than my past long-time MUDs.
--Quests! In line with the last item... There seem to be a lot of quests and--here's a nice touch--they keywords are made
obvious. Good use of color and speech emphasis goes a loooooong way here.
--The adjective/greeting system makes far more sense from an RP standpoint than global WHO lists. In CF, you can know who someone is, what race/class they are, what they stand for and whether you should kill them or not without ever having met them. I've yet to be PK'ed but I'm hoping the SK system makes for greater roleplay as a whole and less "kill first ask questions later" stuff.
--The varied starting Kingdoms. I think the various Academies are quite a lot of fun, and I've visited 5/6 so far. There are some Cons, which I'll mention below.
--The world map (wilderness view) is very nice! I've played a lot of roguelikes (Nethack/ADOM/DCSS/etc) and I feel right at home. I also like the portal stones and mounts to let you go farther without being exhausted.
--Helpfulness of players IN the MUD. I've had at least half a dozen players in the MUD go out of their way to help me around once they realized I'm new. As I understand it, the mentor system really helps here. In CF, there is
no good way for high-level players to help/interact with newbies, and there is no option for an emergency ooc prefix. Quite a shame, really.
--Helpfulness of
most players on the forums. There are a few players that have been helpful via either PMs or forum replies, but the amount of "we can't talk about it" is frustrating. More on that below.
Cons or Things I've Found Frustrating:--Helpfiles! The helpfiles are not actually as helpful as I would hope. They seem rather sparse with both their information and their scope. For example, I like that in CarrionFields
every area has a helpfile that gives a basic description and (sometimes) location. So I can look at the areas list and then get the gist of where I might need to go to get there. I also feel that the helpfiles strongly need to allow fuzzy searches, i.e. searching for "new" should bring up "new," "newbie," "news," "brand new items" etc. to choose from. It's irritating to try to find a helpfile and then realize I'm not finding it because the word is slightly off. And why can't I find a helpfile called "PK" or "player" or "players" or "player-killing"?
--Quite a lot of information in the game is obscured and hush-hush on the forums. I completely understand keeping game secrets such as quests, but the very basic starting information
should be there... perhaps in the aforementioned helpfiles? For example, if I have a class in mind, I would
really like to know if some races are a better choice than others and what the
general layout of racial stats is. I don't want to make a half-elven sorcerer (in CF Helf Wizards get 24 Int) and find out that 1) I will get no more than 21 Int and 2) 21 Int is a joke. Posting and asking "Does Human Sorcerer sound OK?" on the forums and getting a lot of blank stares was frustrating. Can anyone tell me what races have a decent xxx stat? "Sorry, we can't talk about it." And why don't the helpfiles list 1) Which races can play which classes and 2) Which classes can be which races?
--
Some newbie schools need more information. The first character I rolled for this game ended up in the Northern Wastes (I picked it at random). Not very helpful if I was new to MUDs, though I did chop off a few arms and eat them. (EDIT: I revisited the Wastes and found it better than I remembered. I think I skipped the "words" hall the first time). Turns out that some of the newbie schools are MUCH better at helping a truly-new-to-MUDs-player than others. I know area-building is an involved process, but I'd suggest at the least the game should
recommend certain starting kingdoms for new players. I haven't yet visited Teron, but of the others, I think that The Collegium in Taslamar has the
best instructions on how to use commands (better than the helpfiles!) and the most logical trainers layout. I can't tell you how long I wandered with my other characters in other schools just trying to find
someone who could teach me magic missile. Walked all through Nerina for about 2 RL hours. Once I realized that any random NPC
might be able to train you (versus a "trainer" or "guildmaster" like other MUDs), it got much easier.
Anyway, in Taslamar it's quite obvious that there is a trainer for each class and I doubt the same thing would have happened had I started there.
--Shops. Why is there a forum thread 5+ pages long debating whether shops should give a little more information about the items they sell? OF COURSE they should! A shopkeeper
wants people to buy his stuff and should advertise it appropriately. I'm not buying Edoras' argument that a new player should rack up 100 obsidian and try everything themselves. I haven't managed to make
one obsidian and I'm well past Amateur status. And even if I did buy the stuff, how would it help me? I put on some random piece of jewelry that cost 7 platinum (a fortune for a newbie) and find that... well... I have
no idea what it does or if it is useful. Frustrating. Some other MUDs I've played have had a "browse" command for shops so that if you want to "browse" an item that shopkeeper may/may not tell you a bit about it.
Code:
> browse wrinkled
Shoppie says, "Oh, a wrinkled scroll will help greatly to light your way in the gloomy forest!"
> browse red
Shoppie says, "A red-speckled potion will give you the strength to last all night long!"
...or... if they are not feeling as helpful...
Code:
> browse satin
Shoppie says, "Oh, everyone is buying a satin-laced gown! It's the latest rage!"
> browse axe
Shoppie says, "An axe entwined with serpents? Don't go into battle without it!"
Final Suggestions:--
Please relax a bit on "sharing OOC information" for the benefit of newbies ("Think of the noobs!"). If I hadn't been a MUDder already, seen the potential of this MUD, and had a few people help me out even though they "shouldn't have", I wouldn't have stuck around. Things like "how should I best use these attribute points I have?" shouldn't be top-secret.
--Consider improving the helpfiles, both in information, scope and search abilities.
--Consider making it easier for newbies to identify basic items. Shopkeepers should give some descriptions and it would be helpful if not all numbers were so obscured in game. Why not add a NPC that will identify items for a small fee? Compare command is a start, but falls short I think.
Overall: Despite my frustrations I've been enjoying SK! Thanks!