Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sun Dec 22, 2024 1:26 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 13 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Armor size
PostPosted: Mon Nov 19, 2012 10:12 am 
Offline
Mortal

Joined: Tue Nov 06, 2012 1:41 pm
Posts: 136
Quick question: Is there any detriment to wearing armor one size off? And if so, does it depend on armor type?


Top
 Profile  
Reply with quote  
 Post subject: Re: Armor size
PostPosted: Mon Nov 19, 2012 10:33 am 
Offline
Mortal

Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
There is a detriment. It does not depend on armor type. Wearing armor too small decreases it's protection value because your chest piece doesn't cover everything down to your leg piece, ya know, because it's too small. That means that a sword has direct access to your lower stomach.

Wearing armor too large I believe has the same type of detriment, perhaps there are spaces for the blade to get into that, if it were more snugly fit, wouldn't be there.


Top
 Profile  
Reply with quote  
 Post subject: Re: Armor size
PostPosted: Mon Nov 19, 2012 11:05 am 
Offline
Gold Donor

Joined: Sat May 24, 2008 11:20 pm
Posts: 2109
Location: Edmonton, Alberta
You may have noticed that even if fitting properly, armor type does play a role especially for casting classes. If not, look at a spell you have mastered then throw on a full set of steel and check again. ;)


Top
 Profile  
Reply with quote  
 Post subject: Re: Armor size
PostPosted: Mon Nov 19, 2012 11:14 am 
Offline
Mortal

Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
Oh, right, yeah. I answered his question as one question, but the_me's right. On a caster, using armor that isn't cloth type will cause very bad things to happen, but it doesn't matter what size that armor is. It matters that it's not cloth.


Top
 Profile  
Reply with quote  
 Post subject: Re: Armor size
PostPosted: Mon Nov 19, 2012 11:26 am 
Offline
Mortal

Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
Code:
[Game help] armor-associated penalties
 
Imagine a mage, whose power comes from the mind, not the body; a scout, trying
to slip through the woods; or a rogue, sneaking up behind someone.  Imagine
these people trying to do what they are best at while wearing full plate mail
or loaded down with stone armor....
 
There are penalties to the use of some skills and spells when certain classes
wear certain types of armor.  Some classes in the game are trained to use
heavy armor, while others are trained to use light armor or clothing.
  * Heavy Armor --  Mercenaries, Paladins, Hellions, Barbarians
  * Light Armor --  Swashbucklers, Scouts, Bards, Shamans, Warlocks, Rogues
  * Clothing --  Sorcerors, Necromancers
 
Priests are a special case, with their training depending on the amount of
martial discipline in the priesthood.
  * Heavy Armor --  Algorab, Alshain, Dulrik, Sargas
  * Light Armor --  Achernar, Ain, Yed, Nashira, Sadr, Thuban, Zavijah
  * Clothing --  Aludra, Meissa, Mira, Sadal, Marfik, Dabi
 
What defines the type of armor?  What differentiates heavy from light?  This
is dependent on the type of material from which the item is composed.
  * Heavy Armor --  adamantite, diamond, gemstone, iron, obsidian, platinum,
     steel, stone, tanso steel, cold iron, jade
  * Light Armor --  amber, brass, bronze, china, clay, copper, crystal,
     flesh, food, glass, gold, ice, ivory, leather, meat, mithril, pearl,
     plant, scale, silver, supernatural, wood, dragonscale
  * Clothing --  cloth, energy, feather, flame, fur, ink, paper, parchment,
     rubber, silk, suede, vellum, water

Looking at an item displays both its size and material.  If the material that
an item is made from does not make sense, please log the item name using the
TYPO command and it will be looked at. Keep in mind that items worn on
fingers, neck, wrists, about the body, and hooves, and those in the symbol
slot, do not count as armor when counting penalties.
 
These are not absolute restrictions. A sorceror can still wear full plate if
she so chooses.  The consequence of this will be penalties to spells and to
those skills that are affected by ease of movement.  The more pieces of armor
worn, the larger the penalty.  And a character that cannot wear any armor
will be penalized more for heavy armor than one that can wear light armor.


Top
 Profile  
Reply with quote  
 Post subject: Re: Armor size
PostPosted: Mon Nov 19, 2012 11:46 am 
Offline
Mortal

Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
Rodwen wrote:
On a caster, using armor that isn't cloth type will cause very bad things to happen . . .


It also ups the difficulty of casting, making it easier to master your spells.

I'm pretty sure that's not OOC information that I shouldn't share. If it is, I'm sorry.


Top
 Profile  
Reply with quote  
 Post subject: Re: Armor size
PostPosted: Mon Nov 19, 2012 12:51 pm 
Offline
Mortal

Joined: Tue Nov 06, 2012 1:41 pm
Posts: 136
I understand the armor type penalties. Let's say a spellcaster is wearing cloth that is too small. Since cloth doesn't provide much (any?) protection anyway, would it make a difference?

What about armor that is too big?

And finally... if you shrink and then enlarge a piece of armor back to its original size, do those count as enchantments against enchant armor limits?


Top
 Profile  
Reply with quote  
 Post subject: Re: Armor size
PostPosted: Mon Nov 19, 2012 12:57 pm 
Offline
Mortal

Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
You have to wear armour/clothing that is your size or you get penalties.

Enlarge and shrink aren't enchantments per the enchant armour/weapon spells. It is just a modification as if you went to a blacksmith/tailor to get it resized.


Top
 Profile  
Reply with quote  
 Post subject: Re: Armor size
PostPosted: Mon Nov 19, 2012 2:54 pm 
Offline
Mortal

Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
cheesekk wrote:
I understand the armor type penalties. Let's say a spellcaster is wearing cloth that is too small. Since cloth doesn't provide much (any?) protection anyway, would it make a difference?

What about armor that is too big?

And finally... if you shrink and then enlarge a piece of armor back to its original size, do those count as enchantments against enchant armor limits?


If you're using cloth armor that's not very protective anyway, having it be one size too small or large doesn't really make a noticeable difference. If you're getting hit, you're getting hurt regardless!

I don't know the answer to your second question. Some people think so, but I don't believe it's true.


Top
 Profile  
Reply with quote  
 Post subject: Re: Armor size
PostPosted: Mon Nov 19, 2012 4:49 pm 
Offline
Mortal

Joined: Tue Nov 06, 2012 1:41 pm
Posts: 136
Travorn wrote:
You have to wear armour/clothing that is your size or you get penalties.

Enlarge and shrink aren't enchantments per the enchant armour/weapon spells. It is just a modification as if you went to a blacksmith/tailor to get it resized.


Reading some enchant armor threads I saw the advice to resize after enchanting because it counts as an enchantment otherwise. There were some reports of items that faded losing reverting to their original size as well. OTOH, using a blacksmith/tailor does not count.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ]  Go to page 1, 2  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 106 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group