Shattered Kingdoms

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 Post subject: Two quick questions
PostPosted: Fri Sep 14, 2012 6:14 pm 
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Joined: Sat May 01, 2010 5:30 pm
Posts: 163
**this is a suggestion***

Start cloth wearers with an appropriate level pet so they can actually train.

**Why the [REDACTED] do amateur level NPCs have reach, bash and trip?***

Are we trying to teach new players to hate the game?


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 Post subject: Re: Two quick questions
PostPosted: Fri Sep 14, 2012 6:26 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Solus wrote:
**this is a suggestion***

Start cloth wearers with an appropriate level pet so they can actually train.

**Why the love do amateur level NPCs have reach, bash and trip?***

Are we trying to teach new players to hate the game?


1. Cloth wearers start with access to pets. The issue with that is that NPCs throw weapons. At level 2, a single thrown axe can stun a character. Generally a good lesson in why CON is not useless to any class, even when they're not late-game front-row, IMO.

2. Because they're class-flagged. Any NPC that isn't flagged as having a class gives almost no EXPs. If they didn't have a class, they wouldn't be worth leveling on, or they'd require 10x as many to gain the same exp as those that do have skills and classes.


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 Post subject: Re: Two quick questions
PostPosted: Fri Sep 14, 2012 7:13 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
90% of NPCs in newbie areas will deflect off of cloth armor. True story.


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 Post subject: Re: Two quick questions
PostPosted: Fri Sep 14, 2012 7:15 pm 
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Joined: Fri Aug 24, 2012 3:21 pm
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I think he is talking about the outpost, for the most part.


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 Post subject: Re: Two quick questions
PostPosted: Fri Sep 14, 2012 7:23 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
The outpost A) isn't amateur level, and B) is almost the easiest place to get XP in the entire game. I hope he isn't talking about the outpost.


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 Post subject: Re: Two quick questions
PostPosted: Fri Sep 14, 2012 7:26 pm 
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Joined: Fri Aug 24, 2012 3:21 pm
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Edoras wrote:
The outpost A) isn't amateur level, and B) is almost the easiest place to get XP in the entire game. I hope he isn't talking about the outpost.


I agree with you fully. I am not saying it. I am basing it off of the fact he talked about NPCs with reach and NPCs that can throw things. Pretty much describes the outpost to me.


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 Post subject: Re: Two quick questions
PostPosted: Sat Sep 15, 2012 12:35 pm 
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Joined: Tue May 24, 2011 5:07 pm
Posts: 499
Location: Alera
I honestly don't think that any changes need to be made. If you know how to go about it, leveling up to apprentice should be a breeze.

Now, I realize that might've sounded snobbish because there are bound to be people who -don't- know how to go about it. All you need to do is ask for help, ICly! And please, please, please do. Use the mentor command. If that doesn't work, just send a tell to someone who seems like they might be on the same "team" as your char.

For the record, I play Louann. I rolled a priest specifically because I like being a support class, and I like helping people. I encourage anyone who wants help to contact my character ICly. If I for some reason am unable to help, I'll direct you to someone who can.


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 Post subject: Re: Two quick questions
PostPosted: Thu Nov 21, 2013 5:46 am 
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Joined: Thu Oct 24, 2013 3:27 am
Posts: 47
New players in the starting training area wouldn't know anything about pets nor be able to afford one. Some NPCs are weak though. The problem I see is that we can't differentiate which, because some "tough" can be easy and others can kill you in one blow (happened to me).


Now a question. :drunk: I thought at the starting level I wouldn't lose experience if I died. Once I went to -10hp but saw myself as stunned. Then I died in one blow and was automatically resurrected by the piety of the Gods. When I looked at Spells and Skills after the first -10, my Innate spells and skills had gone down to Superb. After being resurrected, I saw them again as Mastered. Later, I didn't die again and saw them as Superb.

Do you understand what all this is about?


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 Post subject: Re: Two quick questions
PostPosted: Thu Nov 21, 2013 6:09 am 
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Joined: Wed May 02, 2012 4:58 am
Posts: 700
Location: Rolling in the Grave
SK Character: Gailehn, Stephanov
I think the subject of pets should be brought up in all newbie schools (maybe the board/sign with formation help).
This room could mention there may be a shop nearby to pick up a horse/some sort of creature(s).
I know at least one kingdom has a pet store in the newbie area. Kind of convenient. All starting areas should, I think, have them.
I don't think starting people off with pets make sense, but explaining the concept and have new players able to get a pet easily is a positive improvement.


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 Post subject: Re: Two quick questions
PostPosted: Thu Nov 21, 2013 8:18 am 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
ObjectivistActivist wrote:
Solus wrote:
**this is a suggestion***

Start cloth wearers with an appropriate level pet so they can actually train.

**Why the love do amateur level NPCs have reach, bash and trip?***

Are we trying to teach new players to hate the game?


1. Cloth wearers start with access to pets. The issue with that is that NPCs throw weapons. At level 2, a single thrown axe can stun a character. Generally a good lesson in why CON is not useless to any class, even when they're not late-game front-row, IMO.

2. Because they're class-flagged. Any NPC that isn't flagged as having a class gives almost no EXPs. If they didn't have a class, they wouldn't be worth leveling on, or they'd require 10x as many to gain the same exp as those that do have skills and classes.



A single HP train would be more advantageous to this hypothetical level 2 character than a single con train.


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