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Skill/spell training
https://shatteredkingdoms.org/forums/viewtopic.php?f=21&t=25475
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Author:  cheesekk [ Sun Feb 08, 2015 1:15 am ]
Post subject:  Skill/spell training

I've played another MUD where, if you want to train your skills/spells, you need to train on NPCs your own level to be successful. If you practice on low-level NPCs, you will see no improvements. Is SK the same way or does it work to practice skills (like a weapon skill) on low-level NPCs?

Author:  Sadr (2015) [ Sun Feb 08, 2015 6:04 am ]
Post subject:  Re: Skill/spell training

It does work to practice skills and spells on low level PCs.

Author:  Dulrik [ Sun Feb 08, 2015 9:28 am ]
Post subject:  Re: Skill/spell training

That's an interesting idea, but not so interesting that I could see myself making that change. Because people would probably freak out.

Author:  cheesekk [ Sun Feb 08, 2015 10:00 am ]
Post subject:  Re: Skill/spell training

For the record, I'm not suggesting it! :P

Author:  Edoras [ Thu Feb 19, 2015 9:07 pm ]
Post subject:  Re: Skill/spell training

Oh man, that'd be hilarious. But yes, as Sadr said, skills seem to get gains regardless of the NPC that you're practicing them on.

Author:  cheesekk [ Fri Feb 20, 2015 2:36 pm ]
Post subject:  Re: Skill/spell training

In the MUD I mentioned, the skill improvement code led to unwritten rules like "Spend 20 hours practicing dodge/parry/shield block at level 15 or you'll never be able to bring them up later." Skills would only train to 75% and from there you'd have to use them to get the % up. The only way to do it effectively was to lure 10+ NPCs into one room and try to fight them all at once for thirty seconds... then sleep for a few minutes... rinse, repeat.

Doesn't work at level 50. :P

All in all, I'm very glad SK does not work the same way.

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