1.
For the three races you listed, I'd order it like this:
Rogue - Human, half-elf, elf
Sorc - Human, elf, half-elf
Humans make the best rogues in the game and they make the second best sorcs in the game after deep-elves.
Nobody should ever make half-elf sorcs. That's a horrible combo.
Half-elf rogue and elf sorc are both fine. Some people suggest half-elf rogues to new players because of the innate infravision, but I would recommend asking around for a scripted item or some herbs.
2.
Sorcs and rogues are both overpowered. I would say that sorcs are stronger and more versatile, though. Rogues can be nullified by an intelligent opponent who knows you are coming, but there's not much anybody can do against a sorc ever.
3. Rogues in solo pvp will rawrbackstab instagank most people. In group PvP they will be absolutely devastating - circle stabbing the casters in the enemy group. Sorcs are complete monsters by themselves, capable of taking on several enemies at once. Put them in a group and they are scary as hell.
4.
Sorcs are possibly the best class in the game as far as solo PvE goes. You can solo a lot of very difficult areas if you know what you are doing. Rogues are much more limited in this regard, but are far from the weakest at it.
5.
ROGUES - You need to max strength, dex, con
If you go tribunal, charisma is important so you can order guards.
I like maxing or modding wisdom if possible simply because in testing I have found it to help a lot with resisting charm person, which is a devastatingly OP spell available to sorcerers. I would probably train HP to max and then rely on mods to keep my wisdom high.
Now that charm person can not be scribed, I would not train art at all. Before that change, I would have recommended 6 art.
The best daggers are straight daggers. The next best thing to use is a pigsticker (same damage but worse accuracy). Two-handed weapons do way more damage than one-handed weapons. Always stab with two-handers. Good materials for your weapons are adamantite, energy, and cold-iron. Cold-iron is especially useful against elves, deep-elves, sprites and half-elves because they take extra damage from iron. Make sure to enchant your weapon. 6/6 is a minimum in my opinion because it is generally a very easy goal to achieve. 8 or 9 to damage is an obtainable goal if you have some time on your hands, and only go for more than that if you plan on being super l33t and crying when you get jlooted.
You need to get frenzy, giant strength, and haste buffs in order to make your stab land and be as powerful as possible. The standard way of getting these buffs is herbs from a scout, but there are also potions and pills available in game. I will point out that no matter the strength of the giant strength spell, it will increase your maximum strength by 5. However, a weaker spell will increase your actual strength by less. For this reason, you should wear +3strength on top of maxing it so that you get the full benefit of the weak giant strength you will likely be using. Be mood aggressive whenever backstabbing.
Rogues are absolutely devastating in the right circumstances. They are also relatively fragile and easy to gank. Shamans will always be able to kill you with voodoo, other rogues will be able to kill you with backstab, and unless you are in a tribunal, you will be vulnerable to people tripping you (because you're stuck in the second row). Rogues are kind of squishy and should avoid getting hit at all costs. Never, under any circumstances, be in the front row. ALWAYS have a pet or something in front of you.
Disguise is one of the best skills in the game. Use it when pking. When backstabbing someone, it often makes sense to follow them first. This is because if they have their wimpy set high, they will flee after the first stab and you won't get a chance to land the second stab. If you follow, however, you will stab them, they will flee, you will follow, and then the second backstab will land and kill them. Following an enemy can be a risky tactic in certain scenarios, though, so keep that in mind.
Your main pk abilities are backstab, circle stab, hamstring, dirt kick.
The glance command is pretty useful because it will tell you if someone is back row, front row, or middle row.
Rogues rely on the element of surprise. Going against a skilled opponent 1v1 when he knows you're coming is pretty much pointless. Rogues shine in group pk when the enemy group doesn't focus their attention on the rogue.
You cannot backstab someone if their pulse is racing unless they have been blinded.
Do not backstab barbarians.
As for general advice applicable to all classes, always have a potion of word of recall in your inventory, and make an alias so you can quaff it at a moment's notice.
Check out the logs site for what a good rogue in pvp looks like. Search for Dago.
SORCS - Have mirror image up at all times. It's the best defensive spell in the game for non-melee classes, and takes minimal concentration.
Always have either an etherealform wand or an etherealform scroll equipped.
Never, under any circumstances, should you be in the front row. Choose a sturdy pet.
Enchant your gear so that at a -minimum- you have 25wp, 20fort, 25mp. Rogues need their gear enchanted, too, but you'll need a friendly sorc or priest to help you with that if you go rogue.
Keep word of recall in your inventory at all times. Keep cure blindness herbs there too.
Have wimpy set, but I would definitely avoid the idiotic wimpy 100 that you see some people use.
Don't anger shamans. Rogues are not actually a threat if you know you've made one angry, but a shaman can kill you whenever he wants, and there's pretty much nothing you can do about it.
As for stats, int, wisdom, charisma need to be maxed naturally unless you plan on being ridiculously dependent on mods. Some people say you need CON maxed naturally, but personally I would mod it in order to get mana and art trains. Finally, dex is useful for avoiding dirt kick. I wouldn't train fewer than six art and four mana, at a minimum.
There is basically huge disagreement, even among veterans, on the value of art and mana trains. A lot of skilled players will tell you that art is useless, but in my testing, that definitely did not seem to be the case. imo, six art is the absolute minimum you should have, and nine is more comfortable. Mana is extremely helpful, and I would personally max it, though you don't have to.
Alias your spells so you can use them quickly and can avoid typing errors.
Find out who Bill, Losquaty, Lathron, Waish and Fivel are (they are charmable NPCs you can use to gank people with).
There are soooo many ways to be effective with a sorc. I don't feel like going over them. look over some logs on the logs site to get a general idea of what a sorc in pvp looks like. Look up Lothadan, Ealuriel, Joseph, Aldric, Tashinryn
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