Shattered Kingdoms

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 Post subject: healers
PostPosted: Mon Oct 02, 2006 10:27 pm 
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Mortal

Joined: Mon May 02, 2005 3:49 pm
Posts: 535
Location: Florida Atlantic University, Jupiter
I brought this up a long time ago, with the creation of our economic system. Healers should be redone as far as their pricing goes. They have no value after a point when healing costs an obsidion for one cast (which will most likely fail since they either suck or have no art), and forget about curing blindness or energizing. Is it really necessary for them to be so over priced as to be useless by jman?
:drunk:


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PostPosted: Mon Oct 02, 2006 10:51 pm 
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Mortal Philanthropist

Joined: Sun Feb 08, 2004 1:41 pm
Posts: 1085
Location: Hugging a tree
SK Character: Imolth
I do not think that art is necessary, besides the healer NPCs where changed so that the spell casted to you is now your level. (good for high levels, bad for low levels)


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PostPosted: Mon Oct 02, 2006 10:57 pm 
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Mortal

Joined: Mon May 02, 2005 3:49 pm
Posts: 535
Location: Florida Atlantic University, Jupiter
Great, so now when you at a low enough level to afford the spells they are to low level to do any good, and when you are high enough level for the spells to be worth a damn they are too expensive to be worth anything?

Stupendous.


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PostPosted: Tue Oct 03, 2006 12:54 am 
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Mortal

Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
I suspect the extremely high cost from NPC healers is to promote player to player interactions. However, I do agree that the cost for certain spells could use a little revision, now that healers no longer operate out of their areas.


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