Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Tue Nov 07, 2006 11:13 am 
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Mortal

Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
Forsooth wrote:
I disagree with trying to make scouts more bow-oriented. They're a wilderness survival class, not an specialized archer class. Why on earth wouldn't they be able to use spears and similar weapons well?

If a boost is called for, I'd prefer letting them apply simple poison to weapons using herbs, feed their animals herbs, and/or set different kinds of traps.


I wanted bear traps but Dulrik didn't go for it. :evil:


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PostPosted: Wed Nov 08, 2006 4:23 pm 
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Mortal

Joined: Tue Sep 26, 2006 6:38 pm
Posts: 13
just give scouts an innate spec in a type of bow.


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PostPosted: Sat Nov 11, 2006 3:29 pm 
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Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
If scouts, and possibly rogues and bards, could be given the ability to detect snares and disarm them, then I would be happy.


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