Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Tue Aug 21, 2007 6:29 am 
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Mortal

Joined: Tue Jun 05, 2007 4:55 pm
Posts: 547
Location: WI
All I do is call it like I see it. I apologize in advance if I offend.


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PostPosted: Tue Aug 21, 2007 8:04 am 
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Mortal

Joined: Wed Sep 08, 2004 12:28 pm
Posts: 709
Location: Nederland, CO
For the record, the mask was built before fatigue existed and before standardized coding for wear effects was introduced. The scripting has obviously been tweaked at least once already, and it sounds like Achernar will tweak it again to general satisfaction. Thanks, Achernar.

Despite creating a lively topic here on the forums, it seems to me that these sort of requests are best made with the "idea" or "typo" commands, in game.

Peace,
Bux


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PostPosted: Tue Aug 21, 2007 10:11 am 
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Joined: Tue Jun 05, 2007 4:55 pm
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Location: WI
Thanks Bux. Shouts to Achernar.


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