Chemhound2007 wrote:
And to think, I was all for the disbanding of all the cabals to keeping with a Tribunal based mud, this mud is about Kingdoms yet you have organizations with the exception of one that has no real claim to any kingdom unless a tribunal wishes it. So why even bother having this Cabals? They really add nothing to the game anymore besides the extra skill sets for the power mongers. There is no way to hide the fact you're in Cabal, it'll always get leaked. Just move the HQ's into the Tribunal's kingdoms and give it too them and merge the cabals back into the tribunals to have more players in one organization which will more than likely lead to bigger battles and grouping of players.
Then you can take the cabal skills/spells and add in new classes, Like Druids, Jesters, Cavaliers, Demonologist (Doubt I spelled that right if it's even a word), and Monks.
I've been chewing on this idea for a few days. Removing cabals entirely wouldn't really make any IC sense (imagine the havoc caused by the disappearance of all the major history-making organizations of Pyrathia), but what about removing abilities?
A quick pro/con list:
+ Large variety of abilities made available, allowing room for enrichment of current classes as well as the addition of new classes.
+ Reduces/eliminates desire for access to abilities, forcing RP to be the focus of any cabal.
+ Reduces necessity for complete symmetry/balance between cabals. Eliminates class favor once imposed by the nature of a cabal's abilities. Think HQs and beyond.
+ Makes dual membership mechanically viable, more balanced.
+ Cabal secrecy made viable.
+ Tribunal numbers will increase.
+/- Reduces/eliminates mechanical element of cabals.
- Cabal numbers will drop.
- Reduces visible thematic distinction between cabals, makes them feel less unique.
- Reduces ability for characters to mechanically distinguish themselves.
How bad would this be? I'm not infinitely wise, I can't see all the angels, but keep an open mind and think about the possibilities. It really opens up the doors for Tribunal CRS, as well as dual cabal/tribunal membership. It's a different way of bringing about the changes Cannibal and Lei Kung were suggesting a few months back. This would be a simple (though large) step in making cabals more focused on RP, as well as enabling cabal secrecy. Since there's no PK advantage to being in a cabal, nepotism
shouldn't be an issue.
The biggest problem I see is simply that cabal members wouldn't want to give up their abilities - it's nice to have some of the options that cabals provide. There's no other way a warrior or adventurer will ever see a change of pace or get any use out of mana trains. However, I think the game as a whole would benefit more if they were available via new classes or enhancements to existing classes. What do you guys think?