Shattered Kingdoms

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Should quivers be allowed to be tailored?
Yes 88%  88%  [ 15 ]
No 12%  12%  [ 2 ]
Total votes : 17
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 Post subject: Tailored Quivers
PostPosted: Thu Mar 19, 2009 8:39 pm 
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Joined: Fri Feb 20, 2009 8:27 pm
Posts: 42
I think we should be able to tailor quivers. Also, I would like to see the option to create these quivers for neck, back, and waist slots. This of course would be determined at the tailor.


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PostPosted: Thu Mar 19, 2009 9:04 pm 
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Joined: Tue Mar 18, 2008 3:22 pm
Posts: 1049
SK Character: Ain
I'd disagree - at least until you could tailor those centaur bag things. Bardings, that's right.


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PostPosted: Thu Mar 19, 2009 9:17 pm 
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Ain wrote:
I'd disagree - at least until you could tailor those centaur bag things. Bardings, that's right.


Then lets do both!


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PostPosted: Thu Mar 19, 2009 10:09 pm 
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Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
I think its fine how it is.


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PostPosted: Thu Mar 19, 2009 10:15 pm 
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Joined: Sat Aug 09, 2008 5:29 am
Posts: 1037
wert option.


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PostPosted: Fri Mar 20, 2009 3:28 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Ain wrote:
I'd disagree - at least until you could tailor those centaur bag things. Bardings, that's right.


Dulrik's already said bardings are "2 speshul for the taleoringz!" I guess that means you're going to argue against all additions for tailoring, forever more.


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PostPosted: Fri Mar 20, 2009 3:51 am 
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Joined: Mon Nov 15, 2004 9:03 pm
Posts: 855
There really needs to be more barding implemented to the game.
And definitely more exciting ones.

I'm not 100% sure, but I only know of four different ones myself. And only one of those is really worth having =\


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PostPosted: Fri Mar 20, 2009 12:10 pm 
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Joined: Wed Sep 08, 2004 12:28 pm
Posts: 709
Location: Nederland, CO
I had Achernar implement a few more not too long ago. Barding, that is, not quivers. And not the "bag" kind.

At the risk of speaking for D, the skinny is that D doesn't really want a glut of barding available, as centaurs already have an advantage in gear slots. Allowing tailored barding would create a glut of available barding. (Which sounds fine to me, honestly.)

Peace,
Bux


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PostPosted: Fri Mar 20, 2009 12:23 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
You just like saying glut, don't you?


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