Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Sun Jan 10, 2010 11:04 am 
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Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
ninja_ardith wrote:
The Midnight Council's abilities are actually terrible compared to the rest of the mud.

In fact I find that the master level spell is laughable compared to the power that another cabal gets that totally stole the concept from the master level spell. The item creation ability is terribad considering that every piece of equipment *must* have greater magical resistance on it. The tribunal NPCs are terrible, and the other two abilities make me scoff. In fact, I think the Midnight Council has the best potential for being a great cabal due to the fact that one can't join to be overpowered.


Then why join it?


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PostPosted: Sun Jan 10, 2010 10:17 pm 
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Joined: Mon Jul 20, 2009 8:33 pm
Posts: 861
I find your empirical evidence quite lacking in your "The MC Sucks" argument.


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