Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Sun Mar 28, 2010 8:12 pm 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
Wait up, hold on: are you talking about updating this one -
http://www.shatteredkingdoms.org/map
...or this one:
http://www.shatteredkingdoms.org/worldmap

They both involve a rather decent amount of effort to update, so I'm not that obsessed with keeping them updated with the latest burning of a few trees, etc.


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PostPosted: Mon Mar 29, 2010 5:53 am 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 677
Location: The great white north
I think it was in reference to http://www.shatteredkingdoms.org/worldmap which, by the way, should have a more promient link on the main page. I couldn't find any such link to it other than on the fourms. The other, older ones, drawn in paint are pethetic compared to the new one. And the newbie area's could use updating too.


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PostPosted: Mon Mar 29, 2010 11:22 pm 
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Mortal Contributor

Joined: Sat Oct 23, 2004 10:55 am
Posts: 497
Location: Coorado
SK Character: Iptrilus
Maps are good and I'd bet there are KDs currently working to update respective city maps and such. I like the descriptive area commands. I was talking about http://www.shatteredkingdoms.org/worldmap. I wasn't sure how easy it was to essentially just 'scan' over the MUD world map and import that to the Google API. I'm sure Dulrik or Valtrix would have a better idea on that end. I just think it's an incredibly useful tool and doesn't reveal an extended level of IC information. Definitely genius setting it up with the Google API.


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