Deep_Winter wrote:
So, since scripts can't fire from inventory yet the iron combines in your example, would that mean the quest items would be similar to "currency/coin" that is only accepted by the specific quest NPC it is for?
My suggestion for how to resolve the problem was simply brainstorming aloud, in the confines of the in-game building & scripting engines. I don't know if it even makes sense in the context of the one or more quests that exhibit this problem.
I can think of several ways that my idea
might be possible, but until either myself or another builder tries it out, that's all it is: an idea. The overarching suggestion is have the code deal with the large number of objects via a many-to-one combining script. Thus relieving the player of having to interact with them which is currently a bit awkward.
PS: Any server-side script can refer to any object - my idea need not restrict an object to be only useable by one NPC.