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 Post subject: [IDEA] Tribunal command: Station
PostPosted: Sun Apr 11, 2010 11:44 am 
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Mortal Philanthropist

Joined: Sun Feb 08, 2004 1:41 pm
Posts: 1086
Location: Hugging a tree
SK Character: Imolth
station allows members of a tribunal to relocate their guards in locations they see fit. There is a limitation of 4(open to discussion) guards per room and you cannot use guards from a different city (respawn area).

Given that the bounty NPCs have been weakened recently, it would make sense for tribunal members to station and relocate their law NPCs where they see fit.

Would you consider this overpowered? Should it be something limited to tribunal leaders?
Discuss.


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PostPosted: Sun Apr 11, 2010 12:06 pm 
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Mortal

Joined: Sat Feb 15, 2003 7:28 pm
Posts: 177
Location: My moms house...
Cool idea, but i think everyone would just put as many guards as possible around the judge and leave everything else.

It would be cool if you could specify types of guards as well.
For instance: if there is 20 guards available, I want 15 templars and 4 sentinals and 1 peacekeeper.
Since you are the leader of the guard, you should be able to specify training.

edit: definantly limited to the leaders.


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PostPosted: Sun Apr 11, 2010 12:15 pm 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
This can already be done.


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PostPosted: Sun Apr 11, 2010 12:19 pm 
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Gold Donor

Joined: Sat May 24, 2008 11:20 pm
Posts: 2109
Location: Edmonton, Alberta
grep wrote:
This can already be done.


QFT, figure it out guys, it's rather simple and you can even use a trib NPC to do it. Hint hint. ;)


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PostPosted: Sun Apr 11, 2010 12:26 pm 
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Mortal

Joined: Sat Feb 15, 2003 7:28 pm
Posts: 177
Location: My moms house...
Oh. Well I have never led a tribunal or wanted to for that matter. But if it can be done then sweet action. Way to go SK!


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PostPosted: Sun Apr 11, 2010 12:29 pm 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
All of Nytomi's Talons were taught how to do it. People who played back then might remember all the guards loitering around the inn; we put them there ourselves and made them stay. 8)


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PostPosted: Mon Apr 12, 2010 12:04 am 
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Mortal

Joined: Wed May 05, 2004 1:58 am
Posts: 2423
Location: Athens, Greece
Not a bad idea, but yeah, it should be only limited to Leaders. Othewise, imagine 10 tribunal members, and each of them positioning 4 NPCs in the same room... :S


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PostPosted: Mon Apr 12, 2010 12:14 am 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Quote:
The Inn of the Rumbling Zakami
The light cream primary color of the walls bring out the vastness of this
room, and the various metallic colored glints are highlighted further by the
metals used about the various windows, archways, and doorway leading back
into the street. Additionally painted about the various wall and door
borders is a thick and colorful pattern of deep maroon, green, blue, and
purple. The gentle scents of desert blossoms including chrysanthemum,
chamomile, jasmine, rose, papyrus blossom, and lotus blend and waft through
the area. Small silken arrangements of these flowers infused with oil are
made upon the wooden round tables, in the traditional style. The tables are
arranged with four chairs each, about a rectangular stage area on the
western side of the northern wall. An iron bin rests near the edge of the
stage. Various paintings depicting Zhensh landscapes are hung on the wall
along with a handful of other objects, including weapons. A brightly
painted sign is posted on the southern wall.
Obvious exits: e(closed) w nw sw(closed)
( 4) (Magical) A pile of glittering plate lies here.
( 2) (Magical) A pile of glittering chain lies here.
( 3) A leather waterskin lies here.
A crudely fashioned iron key has been abandoned here.
A short metal rod, about the thickness of a twig, lies here.
(White Aura) A giant cityguard of Nerina wanders around keeping the order.
(Grey Aura) Mykka (a cherubic female sprite) is resting here.
(White Aura) A giant cityguard of Nerina wanders around keeping the order.
(Hide) (Grey Aura) A halfling cityguard of Nerina wanders around keeping the ord
er.
(Hide) (Grey Aura) A halfling cityguard of Nerina wanders around keeping the ord
er.
(Grey Aura) A human cityguard of Nerina wanders around keeping the order.
(White Aura) A giant cityguard of Nerina wanders around keeping the order.
(White Aura) A portly gnomish man, bearing the insignia of the Talons, gazes abs
ently about.
(Charmed) (Dark Aura) A matte-black polearm floats here ominously.
(Grey Aura) The innkeeper is here, cleaning a table.
nytomi@sk:-$
Mykka asks to you 'Did I go to the wrong inn? This jsn't Menehroth, right?'


:devil:


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PostPosted: Mon Apr 12, 2010 6:50 pm 
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Mortal

Joined: Mon Feb 17, 2003 9:55 pm
Posts: 1365
The ability to do this was deliberately removed from tribunals some time ago. Can't say I'm sorry to see workarounds, but they may be removed as well.


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PostPosted: Mon Apr 12, 2010 8:38 pm 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
What was removed before was the ability to have more than one guard following, or grouped with, a PC. This is not what you see happening.

What did happen was cleared with the brass before we made it regular practice.

Which is why it was a regular practice.

I'm white hat.


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