I think that's a decision to be made by the player groups themselves. It's perfectly reasonable to have a cabal/tribunal member who isn't completely trusted. We have those already without any flags.
I heavily disagree with the oathbreaker mechanism because it so violently contradicts the general no-forbiddance atmosphere of the game. You know, the way it never comes out and says "you can't do that." Players may be discouraged by means such as logout thieves and area familiarity, but generally nothing is off-limits as long as you're willing to work with it. That's how I would like oathbreaker to work. Discourage players from switching by implementing a waiting period or permanently disabling the "victory" buff once an oath has been broken, but please don't use this outright prohibition. If the leader of an organization is aware of a broken oath and still wants a character as a member of that organization, and not just a friend, that leader should be able to make it happen.
I would understand the mechanism if it was at all necessary, but there's no need for it at all, to be perfectly honest.
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