Shattered Kingdoms

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 Post subject: Re: Barbs and MR and why?
PostPosted: Mon Oct 17, 2011 1:02 pm 
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Mortal

Joined: Wed Sep 08, 2010 1:56 pm
Posts: 118
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Remove the dispel effect on the end of suppression.


Yup.


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 Post subject: Re: Barbs and MR and why?
PostPosted: Mon Oct 17, 2011 1:07 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
This would debatably be almost as OP as the original suggestion.


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 Post subject: Re: Barbs and MR and why?
PostPosted: Mon Oct 17, 2011 1:08 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Yeah, that would be way too OP, for the reason that Jhorleb already stated. You don't get to have your cake and eat herbs too.


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 Post subject: Re: Barbs and MR and why?
PostPosted: Mon Oct 17, 2011 2:56 pm 
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Mortal

Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
You can't eat herbs when you're suppressed, can you?

I've never trained it because I thought it was a completely useless skill, because I was under the impression that it actually caused lag.

If it doesn't, it should: suppression should be a full tick (fast effects system) high mana-cost self-induced paralyzing action during which other players can cast spells on the barbarian.


That way an MR barb can be a viable addition to group PK without becoming a completely dominant individual.


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 Post subject: Re: Barbs and MR and why?
PostPosted: Tue Oct 18, 2011 11:55 am 
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Mortal

Joined: Sat Sep 24, 2011 2:39 pm
Posts: 52
I could potentially see a tribunal MR barb that stands second row and orders his guard of choice to quaff/eat. But then again, that sort of defeats the purpose of playing a barb.


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