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 Post subject: Re: Barbarians and Tame
PostPosted: Fri Nov 04, 2011 6:25 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Necro/pally. :devil:


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 Post subject: Re: Barbarians and Tame
PostPosted: Fri Nov 04, 2011 6:52 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Trexor wrote:
Why not just cross class. Hit mentor and the best you could do is get to J-man, in whatever class your second pick is.

Hopefully you already have your answer. That would be a nightmare to balance and every ability in the list of every class for the first 20 levels would have to be re-examined and re-organized.


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 Post subject: Re: Barbarians and Tame
PostPosted: Fri Nov 04, 2011 7:17 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Dulrik wrote:
Trexor wrote:
Why not just cross class. Hit mentor and the best you could do is get to J-man, in whatever class your second pick is.

Hopefully you already have your answer. That would be a nightmare to balance and every ability in the list of every class for the first 20 levels would have to be re-examined and re-organized.


It would be awesome, though.


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 Post subject: Re: Barbarians and Tame
PostPosted: Fri Nov 04, 2011 7:21 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
You are entitled to that opinion. I've played that exact system on other games and everyone played the same 2-3 superior combinations, all of which played similarly to each other. Some people like it, but I found it boring and it was one of the things I set out to avoid when creating SK.


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 Post subject: Re: Barbarians and Tame
PostPosted: Fri Nov 04, 2011 1:04 pm 
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Mortal

Joined: Mon Mar 18, 2002 6:34 am
Posts: 263
Location: Portland, Oregon
Or just make it so that if your a Barb/merc, all Merc only skills are disabled, such as specialize, blitzkrieg. And if you was a Merc/Barb you'd have headbutt and fury of disabled. And of course the list goes on.

ObjectivistActivist wrote:
Necro/pally. :devil:


This of course wouldn't be allowed due to alignment issues.


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 Post subject: Re: Barbarians and Tame
PostPosted: Fri Nov 04, 2011 1:06 pm 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Why are people still talking about this bad idea?


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 Post subject: Re: Barbarians and Tame
PostPosted: Fri Nov 04, 2011 4:36 pm 
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Mortal Contributor

Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
ninja_ardith wrote:
What? No. Barbarians are horrendously spoiled as it is. They are quite possibly the best melee class, due to things like fury, track, and toughness, and headbutt.


I agree. It would be a terrible idea to buff up barbarians in anyway.


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 Post subject: Re: Barbarians and Tame
PostPosted: Sat Nov 05, 2011 10:56 am 
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Mortal

Joined: Fri Sep 12, 2008 6:07 am
Posts: 473
Location: Canada
SK Character: Zarg
Dulrik wrote:
Trexor wrote:
Why not just cross class. Hit mentor and the best you could do is get to J-man, in whatever class your second pick is.

Hopefully you already have your answer. That would be a nightmare to balance and every ability in the list of every class for the first 20 levels would have to be re-examined and re-organized.


Oh I know that answer is that it wold make things unbalanced, however a really simply solution to the balance is to remove all the 2nd class picks unique skills, perks and spell (you can already remove certain spells and skills already)

My thought was this:
Your first pick is what you really want to use. You get all their skills and spells up to Mentor. The second one is your progression in another profession of similar nature. You do not get the "special" skills or spells the 2nd class gets. You also could not wear heavy armor if your 1st choice in class was a cloth based class.

For example
A shaman could learn things from a barbarian.
BUT
A barbarian could not learn anything from a magical or faith based healer

A Necromancer could learn to cast some spells from a sorcerer.
BUT
A rogue could not learn to wear heavy armor from a Paladin/Hellion.

Now I know it would be insanely difficult to put together, there would be horrible bugs. I also know there people could cleverly make really silly combos. However it is just a suggestion to add some spice to the game.


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