Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Fri Feb 21, 2025 4:28 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 2 posts ] 
Author Message
 Post subject: idea: Glance {added functionality}
PostPosted: Sat Mar 10, 2012 9:21 am 
Offline
Mortal Philanthropist

Joined: Sun Oct 12, 2008 3:54 pm
Posts: 133
SK Character: Ericos
Code:
[Combat help] glance
 
Syntax: glance <target>
--Added-- Syntax: glance
--Added-- Syntax: glance self
 
Glance allows you to quickly evaluate someone's health without them
realizing that you're checking them out.  This quick peek gives much less
information than looking at someone, but it is much more subtle. It
will also remind you what someone's adjective is (even your own, if you
glance at yourself!).

--NEW--Typing glance on its own, it will glance at the enemy you are caught in a fight with.

--NEW--Glance self will glance yourself
 
See also: adjective


Just so we can always check on our current enemy we are fighting when caught up in a big group fight,
or a respawn happens of same tagged npcs


Top
 Profile  
Reply with quote  
 Post subject: Re: idea: Glance {added functionality}
PostPosted: Sat Mar 10, 2012 9:32 am 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
That would be nice, I suppose, since it'd be easy to add an alias for "glance self."


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 66 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group