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 Post subject: Re: Bash/Flee/Word Rework
PostPosted: Fri Jul 27, 2012 6:34 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
No seriously, get out of gameplay. The question was how difficult jailbreaks are, which is a far cry from fighting one or two guard NPCs.


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 Post subject: Re: Bash/Flee/Word Rework
PostPosted: Fri Jul 27, 2012 7:04 pm 
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Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Most jailbreaks are hella easy due to that! Edoras get out of gameplay please.


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 Post subject: Re: Bash/Flee/Word Rework
PostPosted: Tue Jul 31, 2012 9:32 am 
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Edoras said something in another arena about potions being super strong/why bash is so strong. It gave me some ideas/inspiration about bash/etc, so I'm going to re-post the flicker of inspiration I got from the 'other place.'

The entire problem with bash is it completely eliminates any ability to use skills. No disarm, blitz, dirt, casting, et cetera. If you eliminate one thing that bash prevents, then there's another 500 things you have to consider. It just stops all skills.

The prone system being implemented was an amazing first step to allowing adjustments to bash/trip. Something else to consider would be re-classing some skills as usable while prone, to increase the tactics of a battle. I sure as #*$& bet a warrior can try to throw dirt while prone. Maybe enable grabbing equipment off the ground while prone (disarm/bash/etc loses it's potency, makes people think twice about bashing after a comrade has fallen). Take combat casting to the next level and let you cast while prone - stop HP-healing spells (retain affliction healing spells) and word of recall from prone. Drastically decrease the time it takes to remove dirt from your eyes if you're rolling around on the ground. Things like that. No complex skills like blitzkrieg or headbutt (headbutt from laying on the ground?).

Maybe in a sideways way of looking at it, you can buff the #*$& out of taunt - if the swashie is prone, then taunting causes whoever they taunted to become prone (to smack some @*$% into that smartass) while extending their own prone-time. Maybe allow it so there's rounds of unarmed combat with those they taunted into prone.

Maybe we'll see the dawn of kick becoming overpowered!

/Just ideas.


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 Post subject: Re: Bash/Flee/Word Rework
PostPosted: Tue Jul 31, 2012 10:09 am 
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Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
The fact that combat casters will actually stop their spell casting so that they get full attacks, I am fine with. I do generally agree with you jerinx there needs to be more skills able to be used while prone. For instance, if tumbling was given to swashbucklers and tumbling was enhanced to have the ability to jump up from prone, it would be a huge boost to swashbucklers and bards (classes that do need help dealing with melee).


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 Post subject: Re: Bash/Flee/Word Rework
PostPosted: Tue Jul 31, 2012 10:16 am 
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See, I'm of a mind bash should not be more avoidable than it is now - neither should trip. I think it should be worked in a way that a lot of combat tactics can still happen while bashed, and it should primarily be kept to "your #&* is going NO WHERE" as opposed to "your #&$ ain't doin #&*$!"


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 Post subject: Re: Bash/Flee/Word Rework
PostPosted: Tue Jul 31, 2012 10:18 am 
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I'm with jerinx on this one, and definitely think it's ridiculous that a barbarian can berserk while on the ground, but a priest / shaman can't manage to pull off a healing cantrip, with delay akin to being mood defensive, perhaps.


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 Post subject: Re: Bash/Flee/Word Rework
PostPosted: Tue Jul 31, 2012 10:22 am 
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Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
On shamans, they should be able to use Horde while prone!

Okay, I can see where you two are coming from and yes priests/shamans should be able to do something more than sit there to die.


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 Post subject: Re: Bash/Flee/Word Rework
PostPosted: Tue Jul 31, 2012 10:44 am 
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Joined: Thu Oct 06, 2011 10:59 am
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jerinx wrote:
Edoras said something in another arena about potions being super strong/why bash is so strong. It gave me some ideas/inspiration about bash/etc, so I'm going to re-post the flicker of inspiration I got from the 'other place.'

The entire problem with bash is it completely eliminates any ability to use skills. No disarm, blitz, dirt, casting, et cetera. If you eliminate one thing that bash prevents, then there's another 500 things you have to consider. It just stops all skills.

The prone system being implemented was an amazing first step to allowing adjustments to bash/trip. Something else to consider would be re-classing some skills as usable while prone, to increase the tactics of a battle. I sure as #*$& bet a warrior can try to throw dirt while prone. Maybe enIable grabbing equipment off the ground while prone (disarm/bash/etc loses it's potency, makes people think twice about bashing after a comrade has fallen). Take combat casting to the next level and let you cast while prone - stop HP-healing spells (retain affliction healing spells) and word of recall from prone. Drastically decrease the time it takes to remove dirt from your eyes if you're rolling around on the ground. Things like that. No complex skills like blitzkrieg or headbutt (headbutt from laying on the ground?).

Maybe in a sideways way of looking at it, you can buff the #*$& out of taunt - if the swashie is prone, then taunting causes whoever they taunted to become prone (to smack some @*$% into that smartass) while extending their own prone-time. Maybe allow it so there's rounds of unarmed combat with those they taunted into prone.

Maybe we'll see the dawn of kick becoming overpowered!

/Just ideas.


LIKE


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 Post subject: Re: Bash/Flee/Word Rework
PostPosted: Tue Jul 31, 2012 12:10 pm 
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Joined: Mon Apr 18, 2005 11:29 am
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Why not change bash so that the first 1/4 or 1/3 of bash the person is prone, after which they move to a sitting position for the remainder of time? The person would not be able to stand until the bash flag clears, which the game would handle. This would give the person bashed a reasonable amount of time to do something extra, but not have to just lie there and take it, but also unable to flee or retreat. Possibly add a flag during the last portion of the bashed effect to not allow quaffing, or change it so that in the dazed effect, there is a chance to fail quaffing. "You attempt to quaff a vial of word of recall, but end up spilling it in the chaos of battle." Casting times, while bashed, would be increased, under this due to a dazed effect of bash.


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