Shattered Kingdoms

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 Post subject: kick
PostPosted: Mon Aug 27, 2012 10:46 am 
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Joined: Sat Oct 02, 2010 10:24 pm
Posts: 483
Here's an easy way to make this skill suck slightly less and not make anything overpowering:
Allow bashable doors to be kicked in.
There's really no reason to think that a swashbuckler couldn't fairly easily do this, nor a centaur should be unable to rear up on his front legs and send the door flying with his back.


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 Post subject: Re: kick
PostPosted: Mon Aug 27, 2012 11:37 am 
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Joined: Sat Mar 02, 2002 4:00 pm
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Location: New York
I'd like to see kick sap some PE from the victim also. I like the idea of it knocking down doors.


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 Post subject: Re: kick
PostPosted: Mon Aug 27, 2012 12:07 pm 
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Location: At home. Or work, maybe. Or working from home.
Kicking down doors would be pretty sweet.


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 Post subject: Re: kick
PostPosted: Mon Aug 27, 2012 5:27 pm 
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jhorleb wrote:
like to see kick sap some PE from the victim

this idea is good actually


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 Post subject: Re: kick
PostPosted: Tue Aug 28, 2012 9:29 am 
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Joined: Mon May 19, 2008 5:06 am
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Location: Seattle
SK Character: Theodoric
jhorleb is an idea thief=(

I am a fan of both suggestions though.


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 Post subject: Re: kick
PostPosted: Tue Aug 28, 2012 9:56 am 
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Yeah, I like the additional suggestion too.
Let folks kick down doors, and kick other people to sap some PE.


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 Post subject: Re: kick
PostPosted: Tue Aug 28, 2012 10:11 am 
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Joined: Mon Apr 18, 2005 11:29 am
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This could allow for varying degrees of door strengths. Rotted, dilapidated, deteriorating, normal, reinforced, solid and Brinks armoured door (no-bash doors). Bashing a door should be far easier than kicking one. Kicking a reinforced door should take 3-4 tries, where a bash could be 1-3, based on strength. The discrepancy of tries comes from the fact that bash has far more leverage and surface area, be it just a shoulder and arm or a shield, compared to the relatively small area of a boot. Plus, I would love to be there to see someone kick a rotted door and it still hang on its hinges.


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