mundufisen wrote:
Back the umm... up? Wow, I was proving a point by using simple facts. "Chained" spells are AoE, on every game. It's not a whole seperate type of spell group. If it affects an area, or people in an area itt is an AoE spell. No matter if it chains, bounces, hops, you put it on the ground, shoot it in a cone infront of you or however else you can affect a certain area.
But that's where you're wrong. It has to be coded differently. Blizzard is coded, to put it simply, like this. "Is an enemy within this area? They take damage." Chain lightning is coded, to put it not as simply, like this. "Hit the target. Okay, where is the next target to go and hit? Over there. Hit that target. Okay, where's the next target to go and hit? Over there. Hit that target."
If you can't see how that's different, then there's no point in arguing with you.
They are two completely different game mechanics. If your enemies are spread out, you don't want to use Blizzard because it won't do very much damage to a lot of them. You want to use Chain Lightning because it can bounce and go further.