Shattered Kingdoms

Where Roleplay and Tactics Collide
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After reading the discussion, does this still seem like a good idea to you to bridge the gap?
(5) Yes, I think this is a great idea to bridge the gap, despite any possible side-effects. 38%  38%  [ 25 ]
(4) Yes, I think this is a fair enough solution, although it will create problems. 15%  15%  [ 10 ]
(3) Whether this helps or not, I'm otherwise indifferent. 17%  17%  [ 11 ]
(2) No, Masters may need something, but this isn't it. 11%  11%  [ 7 ]
(1) No, I'm not sure the gap needs to be made any smaller at all. 20%  20%  [ 13 ]
Total votes : 66
Author Message
 Post subject: Re: IDEA: Get rid of thieves after Master (or Champ)
PostPosted: Mon Jan 28, 2013 4:10 am 
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Joined: Fri Jan 17, 2003 5:21 pm
Posts: 1174
Location: Dänimarka
Travorn wrote:
Which isn't all true. A scout isn't complete until grand master, if you count tames. If not, then champion for herbs.


The same goes, imo, for any class with locate object. The fact that you can't reliably locate, and can't locate objects over your level makes GMing classes with that spell an absolute necessity too.


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