Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Fatigue
PostPosted: Sat Feb 02, 2013 9:24 pm 
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Mortal

Joined: Tue Dec 25, 2012 3:54 am
Posts: 606
SK Character: Caric
Idea. Fatigue wears off twice as quickly per tick spend in an Inn than normal.

It would help bring people to central locations. This is good for RP and PK alike. Would enable people to make better use of the spells with out fear of as much boring time after its effects ends. This would be true for PK and leveling. It might help people come back to the cities more regularly well leveling.


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 Post subject: Re: Fatigue
PostPosted: Sat Feb 02, 2013 10:52 pm 
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Mortal

Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
Good idea.


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