Shattered Kingdoms

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 Post subject: Bashing a spell back on the caster.
PostPosted: Sat May 18, 2013 3:07 pm 
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Joined: Fri May 10, 2013 5:50 pm
Posts: 222
Location: The Dreamscape.
SK Character: Ivan, Mythros
Bash probably doesn't need to be made any better than it already is but I'm curious as to what you guys think of this. I'm just use to being able to time it just right, causing a surge that either ends with the spell being turned back on the caster or nulling the affects altogether.


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 Post subject: Re: Bashing a spell back on the caster.
PostPosted: Sat May 18, 2013 3:38 pm 
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Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
I don't think this would add much to the game. It is not required from a balance standpoint and would probably take a bit of coding. Not a terrible idea but I don't see the point.


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 Post subject: Re: Bashing a spell back on the caster.
PostPosted: Sat May 18, 2013 3:50 pm 
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Joined: Fri May 10, 2013 5:50 pm
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Location: The Dreamscape.
SK Character: Ivan, Mythros
I hear you man. And you're right, it was more of a fun thing than anything balancing or needed.


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 Post subject: Re: Bashing a spell back on the caster.
PostPosted: Sat May 18, 2013 6:09 pm 
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Joined: Mon Sep 19, 2011 11:12 am
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Bashing can disrupt the casting of a spell...and bashing prevents the person on the ground from doing anything until they are back on their feet.


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 Post subject: Re: Bashing a spell back on the caster.
PostPosted: Sat May 18, 2013 10:35 pm 
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Joined: Fri May 10, 2013 5:50 pm
Posts: 222
Location: The Dreamscape.
SK Character: Ivan, Mythros
Sure, but from what I've seen they don't have to recast the spell... I could be wrong though. I was just thinking about how it was for what I use to play. Like I said... bash is actually quite a bit more overpowered here than I am use to. It was more of a fun thing to think about. A timed bash is cool because you have the chance to ... lets say, knock magma blast or whatever it is called back at the user, which I'm sure would probably be rather startling to say the least! :> Now... timing is in the skill of the player, not an automatic thing.


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 Post subject: Re: Bashing a spell back on the caster.
PostPosted: Sun May 19, 2013 4:26 am 
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Joined: Fri Dec 26, 2008 1:22 pm
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Bash is fine. Different games have different skills/interpretations of skills. This game has had bash the way it is for quite some time. This type of change won't happen. Changes like this in general won't happen unless it's for balance purposes, but as you've already stated, this wasn't posted for balance reasons. There are cases of a skill being tweeked for the sake of balance, but a skill being completely redesigned, I've not heard of that myself, but I'm not going to say it hasn't happened. For instance, the fly spell, or flying in general, was tweeked so that if you weren't flying naturally with wings as a sprite or griffon, you lost some accuracy. It wasn't always like that.

Discussions of completely redesigning skills that aren't based on balance issues most likely won't amount to anything being done. Reminiscing about old games would probably be best served in General Discussion, and it might even get escalated to a Gameplay discussion thread if it turns out that balance could be served by implementing an idea. The only reason I critique this post as I have is because it is in the Gameplay discussion forum, so I look at it as something that might get implemented. I, personally, do not want the skill changed to what you've stated at all, but think it's an interesting interpretation of the bash skill.

Then again, I woke up like 30 minutes ago and as I've been typing this post, I've been feeling less and less cranky, and have started to debate not posting this at all because as I read it to myself, it sounds like I'm an old fart saying "Get off my lawn!" However, I've already done all the hard work of typing it all out.

TL;DR That's an interesting interpretation of bash. No.


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 Post subject: Re: Bashing a spell back on the caster.
PostPosted: Sun May 19, 2013 10:38 am 
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Joined: Fri May 10, 2013 5:50 pm
Posts: 222
Location: The Dreamscape.
SK Character: Ivan, Mythros
Yeah, I wasn't for sure which topic group I should post it in and figured gameplay would work since that is kind of what it refers to... thought I honestly wasn't trying to get this implemented, I was more curious to see how the player base would react to it.

If the staff wants to, move it to general, I don't mind. And I like your style of critique.

Yeah, I've been reminiscing quite a bit since I started playing SK. Not to say I'd rather play my old game, because that [REDACTED] is still around and I don't plan on going back. I really enjoy the fact that this player base is dedicated to the RP aspect of the MUD, which is completely alien to me, as mine had 100% no RP to it. There are a lot of mechanics and game play things from my old MUD that I could see helping this game, though the bash thing was just something interesting to bring up. I also understand that changing the way a skill or spell works, or even the fighting style will have a huge impact on the game, which 99% of the time will screw things up for quite a while until it's tweaked often enough to work right. Anyway... don't mind me looking back on my glory days, I look forward to learning this world. I've barely scratched the surface, so most of what I see and compare doesn't really matter, and won't until I have become fully immersed into this world and can make some educated comparisons that actually have a benefit.


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 Post subject: Re: Bashing a spell back on the caster.
PostPosted: Sun May 19, 2013 10:42 am 
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Joined: Fri May 10, 2013 5:50 pm
Posts: 222
Location: The Dreamscape.
SK Character: Ivan, Mythros
Ha! Lover... I wish I had known it was going to filter my cursing :p


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