Edoras wrote:
I am completely against any and every change that makes the most difficult to retrieve high-level gear in the game be outperformed, consistently, by items that you can access within walking distance of a gate if that. This includes MR barbarians COMPLETELY resisting damage from purely magical weaponry, as an example.
CRS is where you see flavor of the month in SK, I would say. It used to be undead. Now its magical damage. Next it will be tripping up AI scripts with group formation shuffling, or something.
When the best option is the only good one, you don't have diversity of tactics. You just have end-game MMO-style equipment creep. People have to log a lot of time building, they may as well make things that you can't defeat the same way every time. This just seems like salts complaining that the elite content they know about doesn't outperform everything else anymore. If you don't carry a simple, plain weapon you can buy a few steps away from a gate, that sounds like a failure to plan appropriately.