Trosis wrote:
Can you confirm that? That all of the accumulated exp from quests, explore exp, and quest driven NPC slaughter, that it is not enough to get you to GM? What if its 'exactly enough' to get you to GM?
Anecdotally, yes, I can confirm this. It's nowhere near enough to get you to GM. You're assuming a level of planning that just hasn't existed in the formation of quests in this game. Most of them have been added piecemeal without an overarching concept of quest trees and how they interact and what rewards they provide. That's leaving out the quests that are currently impossible due to obscurity. I'm not saying the way that quests have been made in this game is bad, per se, but it's certainly hasn't been done with a metaplan or in such a way as to make your challenge feasible.
Even in the ideal range for a quest to be completed, it's only going to provide maybe 1 tick of EXP. And there are by no means enough quests available for all level ranges to get the ideal amount of EXP from each quest, even if you have an alignment that's suitable for doing most quests (there isn't an alignment suitable for doing ALL quests, either). That means you're either going to end up getting low EXP from having to supplement your level range with lower range quests (which provide less EXP the further from their ideal range you are), or you're going to end up losing quests from a higher range due to having to use them early.
As to GMing off of enlights alone, the game is also not set up to make that a feasible option. I know of two people who have tried it, and failed miserably. Not because their RP was poor, but because 1) IMM and PAR enlights are limited in quantity and both are encouraged to spread them around, and 2) getting even part way to your goal means you're going to be PAR pretty frequently if not constantly and frequently enlighting other PARs is discouraged, and 3) repeatedly enlighting the same characters is also discouraged. The individual rewards granted by enlights are also usually not enough to provide a consistent or timely path of progression. Sometimes IMMs give out half-to-full-level rewards; more often you'll get your small-to-medium reward from PARs. That translates to ≤ one tick of exp per reward, which you can only receive once per day, and that assumes you run into a PAR who hasn't already enlighted you who has a reward available who is impressed enough with your RP to give you a reward. And if you get one of those, you aren't eligible for an IMM reward of potentially higher value because you're not allowed to receive more than one reward a day regardless of source.
I don't disagree with the set up, and despite the impossibility of playing a total pacifist I'm not advocating any changes to the current arrangement. Pyrathia's mythos and structure is a violent and brutal one, and it is not out of theme for characters to be required to kill their way to strength regardless of alignment.