Arelgama wrote:
It wasn't just all about heavy armored foes. Finesse for scouts is more to counter the fact that mercs just flat out are better at range than scouts, which makes no sense. If you have an spittle of wind, your accuracy just drops to straight crap. Not to mention, skin, snare and herbalism needs looking at too, but I won't get into that here.
Chris
It makes perfect sense. A mercenary cannot tame, skin, snare, butcher, track and collect herbs that provide benefits ranging from haste to sanctuary to cure blindness. You also have to forgo heavy armor in most slots as a mercenary, if you specialize with a ranged weapon - otherwise, you end up missing way too much.
If you want to argue for changes to tame, skin, etc. - go for it, but asking for a finesse-like skill is over the top.