theDrifter wrote:
This hasn't been a very productive thread so far. What motivation is there for a GM barbarian with a good set of enchanted armor and a good weapon to explore, given there is a high probability of dying before finding anything worthwhile? I guess for some players, exploring is the reward in and of itself, but it seems like poor IC logic for my guy to risk being prepared to fight a real enemy to explore some unknown area for an unknown (if any) reward.
Even if there is a specific known reward, if someone were to say to my guy, "There is some adamantite in area X, can you help me get it?" I would say, "Sure, do you know how to get there?" and if they say, "No, but do you mind if I kill us a few times trying to figure it out?" I might say, "Hmm, maybe we should ask someone to help us find it instead." What is the motivation to explore?
There isn't any. That's what you are finally realizing. muhaha
*&%! yo exploration