I'd personally like to see tame look more like it is in other games, where you can actually train your pet and attempt to keep them around for a long time. Being able to train them up would also allow for more variety and flavor (take a normal wolf and train him up to stand up to or even surpass other pets). Giving each "type" of pet certain skills they can learn (bite, tailwhip, etc.) would also be great. However, that's all really for a different thread.
In response to the OP:
woahboy wrote:
The lag on tame is an abomination. It can take upwards of hundreds of tame attempts to get it to work, please remove this or make it take less attempts.
The way things are, the lag doesn't do anything for strategy - it simply makes the skill an annoying time sink.
woahboy wrote:
Why is there no 'you can't tame this' message? That'd help a lot. I can tame something, have it take 200 tries, then find something I can't tame and I have no way to tell if tame is just being stupid or not.
All this does is obfuscate the strategies a scout can use, creating yet more of a time sink. Having a variety of messages to indicate whether or not a beast is ever tameable or if you're simply not experienced enough would make the skill a lot less frustrating.
woahboy wrote:
Remove the 'unique' flag from tameable animals, so scouts can log in/out with their pets.
As I said, I'd love to see scouts with long term pets that they're more bonded to. This would be a first step to that. As it is, it's really only yet another time sink for the skill.