Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Make innate detect magic innate
PostPosted: Fri Nov 14, 2014 10:00 am 
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Mortal

Joined: Sun May 29, 2011 12:28 pm
Posts: 375
Innate detect buried is always on and costs no mp.

Innate detect magic has to be concentrated on and costs mp. None of the races who have it use it if they have *any* other use for mp.

Let detect magic races always be detecting magic for free, just like detect buried races detect buried.

Since detect magic is useless, this would add color but not really change game balance.

Discuss.


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 Post subject: Re: Make innate detect magic innate
PostPosted: Fri Nov 14, 2014 10:08 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
That would bother the crap out of people who played detect magic races. The extra tags constantly appearing on things would drive most people nuts.


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 Post subject: Re: Make innate detect magic innate
PostPosted: Fri Nov 14, 2014 1:05 pm 
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Joined: Mon Feb 03, 2014 4:59 am
Posts: 246
Location: PA
Edoras wrote:
That would bother the crap out of people who played detect magic races. The extra tags constantly appearing on things would drive most people nuts.


QFT. I can't stand it. Only use it when I'm curious about one specific thing, and then it is immediately off.


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 Post subject: Re: Make innate detect magic innate
PostPosted: Fri Nov 14, 2014 7:35 pm 
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Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
As useful as Detect Poison.......


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 Post subject: Re: Make innate detect magic innate
PostPosted: Sat Nov 15, 2014 9:32 am 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Detect magic is actually a lot more useful than detect poison. Being able to tell who has sanctuary is nothing to be scoffed at.


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 Post subject: Re: Make innate detect magic innate
PostPosted: Wed Nov 19, 2014 7:40 pm 
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Joined: Sun May 29, 2011 12:28 pm
Posts: 375
I think that telling if something is charmed is also useful, as well as sorting the item you just faded apart from the item you didn't fade. Still, this would hardly unbalance those races, I think it would just make them feel more unique, like detect buried makes gnomes and dwarves say 'hmm, there's something buried here...'


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