Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Civility, Transparency, End Game
PostPosted: Mon Feb 02, 2015 11:53 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Gann wrote:

PvE on Shattered Kingdoms has never been huge. At best, it was a mini-game similar in scope to CRS. Once the incentive and rewards associated with exploring and/or conquering an area is gone (i.e. the gear), there is no reason to go back to that particular area. In fact, CRS and PvE share a lot in common. No one would raid an HQ that they had already stolen the relic from. No one is going to adventure in areas where the gear limit has been reached and there are no rewards for defeating encounters.


You're speaking from a limited perspective. Junking used to be more commonplace than it is now. When I started back in 2001 wasteland trips and such were all the rage. In fact the wastelands map and enemies were completely different than what they were now.

PvE is how I cut my teeth on this game.

I miss the days when we could make quote pyramids on the forums too.


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