Shattered Kingdoms

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 Post subject: Re: Haven't played in a while..Necromancer changes?
PostPosted: Wed May 13, 2015 10:58 am 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Opey wrote:
A necromancer can heal his undead and they are pretty expendable, though. Is it really important to have them be able to sleep to recover their hp faster?

Since mana drain is high, you cannot afford to waste mana to heal undead.


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 Post subject: Re: Haven't played in a while..Necromancer changes?
PostPosted: Wed May 13, 2015 1:24 pm 
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Mortal

Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
So lets get this straight:

Your animated undead are basically useless (true or false)

Your controlled undead are good, but the mana drain on them is difficult to manage (T/F)

You have a lot of malediction spells, but because of the weakness of the class, you don't really get much of a chance to use them (T/F)

The use of wands and scrolls makes necromancer superior to shaman (T/F)

Necromancers were nerfed into the ground by people who cried a lot (T/F)


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 Post subject: Re: Haven't played in a while..Necromancer changes?
PostPosted: Wed May 13, 2015 10:30 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Animated undead are unreliable in PvP, but I wouldn't call them basically useless.

Wands and scrolls make them able to use wands and scrolls, but I'm not sure that makes them "superior" to shaman.

The rest are all definitely true.


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