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Mortal |
Joined: Fri Jul 09, 2004 8:43 am Posts: 5614 Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
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Skinning has really gotten the shaft lately in my estimation, given that all skins come without innates, and armor with innates is pretty much useless. Is there anything in the works to help with that? If not, I can think of a couple things that would help, some which would require more or less work than others.
1) Code Update: Let skins be enchanted with saves that can stack, yet have those enchantments count towards the max enchantments to the armor piece. This would be a slight buff while still leaving skins way below the optimal choices for gear, because anything with innate saves would still be much better. Some might argue that this is too good in some respects because putting all saves on some armor pieces will compete with anything which doesn't require a group to retrieve, but I don't think it would be that strong: Plus, I don't think anyone right now is complaining that saves are too -easy- to get.
2) Code/Builder Update: Have skins from "tougher" NPCs that require groups to reach to come with innate saves. This has been proposed in the past, and in my eyes is the neatest option, but also would be the direction that requires work from both Dulrik and builders.
3) ??? Does anyone else have any other ideas?
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