Shattered Kingdoms

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 Post subject: Proposal: Can we purposefully target the room for look?
PostPosted: Sat Jan 16, 2016 12:19 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
It's really frustrating whenever I'm reading the description of a room and I see something like "there are runes written here" but then when I type "look runes" I end up looking at the runed sword I have. The only way that I can see what's in the room is to store my sword, then try to look at the "runes" after, only to realize that I also am wearing a chestpiece that just happens to have runes on it too. This happens much more often than not, especially because buzzwords like "runes", "markings", "writings," and "energy" often show up both on gear and room descriptions.

Could we have a command that is guaranteed to only look at things in the room? I think someone suggested room.runes as an option a while ago, but I don't really care about the syntax: I just would like a meaningful way to try and explore a room without feeling like I have to strip down and store my gear in a container lest the few dozen keywords on my own gear get in the way.


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 Post subject: Re: Proposal: Can we purposefully target the room for look?
PostPosted: Sat Jan 16, 2016 1:17 pm 
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Mortal

Joined: Wed Oct 15, 2014 1:21 pm
Posts: 37
There is nothing more annoying than wearing a signet ring and trying to read the signs by the road. You have to take the ring off, put it in your bag, then read the sign.

I support this suggestion.


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 Post subject: Re: Proposal: Can we purposefully target the room for look?
PostPosted: Sat Jan 16, 2016 2:12 pm 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
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