Dwarves have better racial innates and their stats are similar in terms of importance for warrior classes.
The extra strength doesn't matter because fatigue isn't a mechanic anymore, they are equal in dexterity, dwarves have two extra constitution, better charisma, and don't have an innate weakness vs willpower saves (if it's innate and not a result of low wisdom since they have similar caps).
Dwarves get infravision, axe, detect buried compared to giants who get enhanced damage, bash, and boulders. You learn enhanced damage and bash as warrior classes, so it's not a bonus, and nobody uses boulders. It was cool that my idea to allow giants to dig up boulders was implemented, but their weight makes it so you will never use it except in the most fringe cases, and even then it's usually better/easier to use a crossbow/bow despite not having the skill.
Now, putting all that aside, dwarves live longer. That is a great bonus. Age ticks on a warrior class is crippling. Especially as a giant who has to carry armor and weapons that are disproportionally weighted such that a giant cannot wield certain weapons without giant strength after the first age tick, nor can they ever be below half weight without using energy gear and not adamantite.
So what do giants have going for them? Size giant. Increased damage. Dwarves get size small. Increased defenses, coupled with prone resistance. Dwarves are clearly the superior choice.
And minotaurs/centaurs being bad is just how they are coded. Centaurs don't like fire and a lot of things use fire. Minotaurs have no head armor and I wouldn't try it for that reason alone.
*Edit* Almost forgot. Being a giant also means you won't be able to pass through some entrances without some prep or a sorc. Even then I'd say the self-prep method is still buggy at best.
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