Shattered Kingdoms

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 Post subject: Spirit Aura
PostPosted: Wed Jan 09, 2008 4:51 am 
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Mortal

Joined: Tue Feb 21, 2006 6:25 am
Posts: 211
Shouldn't we make this a bit better again? I have no problem that brewed spirit aura isn't going to protect much but I think when the shaman casts it on him(her)self then it should be upgraded compared to now.


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 Post subject:
PostPosted: Wed Jan 09, 2008 6:59 am 
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Mortal

Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
lol, wtf?

Are you serious?


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PostPosted: Wed Jan 09, 2008 11:09 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Please, set the pipe down and leave it alone.


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PostPosted: Wed Jan 09, 2008 12:36 pm 
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Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
Yeah, make it so that a shaman with SA up can take anything in melee like when shamans were first introduced! :devil:


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PostPosted: Wed Jan 09, 2008 1:01 pm 
whocarez is 100% right, please upgrade SA, preferably by the next update. :wink:


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PostPosted: Wed Jan 09, 2008 1:09 pm 
Yes. Also heal should bring the caster (or the receiver of the spell, I should say) to maximum health, like in AD&D!

But this should only happen for shamans. Priests are good enough.


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PostPosted: Wed Jan 09, 2008 1:11 pm 
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Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
Also since Shamans are so in tune with the barbarian tribes they should get a spell that allows them to 'summon' or 'find' a barbarian of their tribe of their level with all skills obtainable at that level mastered.</sarcasm>


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PostPosted: Wed Jan 09, 2008 1:17 pm 
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Mortal

Joined: Fri Mar 28, 2003 10:52 am
Posts: 1273
Location: Dark side of the moon
Shamans aren't pimp enough, give them final strike that doesn't kill them and doesn't require them to be in the same room as their targets. It should be called final voodoo.

:devil:


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PostPosted: Wed Jan 09, 2008 2:28 pm 
Lakir wrote:
Also since Shamans are so in tune with the barbarian tribes they should get a spell that allows them to 'summon' or 'find' a barbarian of their tribe of their level with all skills obtainable at that level mastered.


What a great idea! I'd like to trade voodoo, plzkthnks. :lol:


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PostPosted: Wed Jan 09, 2008 4:55 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
I would rather dump voodoo to get an ancestral spirit bodyguard.


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