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 Post subject: vials of recall
PostPosted: Tue Sep 09, 2008 10:33 am 
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Joined: Wed May 17, 2006 6:51 pm
Posts: 962
Location: Nowhere very fast
SK Character: I wish :(
Quote:
(HP: 99%)(MP:100%)(MV: 36%) Wylyn Road 4pm zero
>You get a corked vial of word of recall from a dark, embroidered cloak.

(HP: 99%)(MP:100%)(MV: 36%) Wylyn Road 4pm zero
>You quaff a corked vial of word of recall.

A circle of stones
Not far from the city of Teron, this small clearing is home
/yyyy to the renowned portal stones, of which several scatter the
--*yy realms. Brave souls have been known to utilize the arcane power
ryyyy that is bound to the stones, travelling to far lands in the blink
of an eye. A path leads west through the fields, directly to the
city gate. It's clear, hot, and there is absolutely no wind.
Obvious exits: n e s w nw ne sw se portal
(Glowing) A mystical deep red portal flickers in the midst of the stones.
A set of rune-inscribed stones frame the center of the clearing here.
An Uxmaln pack mule appears in the room.

(HP: 99%)(MP:100%)(MV: 5%) A circle of stones 4pm zero
>You ride an Uxmaln pack mule west.

The access road
A field of lush green grass has grown up in this spot, marked
v/yyy here and there by thistles and heather. Occasionally one can spy
#-*?y a bird's nest hidden in the fields or a gopher hole. You are
rryyy walking along a tiny worn trail. It's clear, hot, and there is
absolutely no wind.
Obvious exits: n e s w nw ne sw se
(Charmed) An Uxmaln pack mule is here mounted by you.



since when did Vials of recall take your PE away ?? I must have missed this update....


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PostPosted: Tue Sep 09, 2008 10:34 am 
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Joined: Thu Oct 28, 2004 7:18 pm
Posts: 452
Haven't they always?


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 Post subject:
PostPosted: Tue Sep 09, 2008 10:35 am 
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Joined: Wed May 17, 2006 6:51 pm
Posts: 962
Location: Nowhere very fast
SK Character: I wish :(
Threnody wrote:
Haven't they always?



Not that Im aware of, I remember quaffing Vials when I have 0 PE


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 Post subject:
PostPosted: Tue Sep 09, 2008 10:40 am 
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Joined: Thu Oct 28, 2004 7:18 pm
Posts: 452
Here's a log from 2006...

Quote:
[HP: 21%] [ME: 95%] [PE: 53%]
> You quaff an aquamarine vial of word of recall.

A circle of stones
p^h/--/^^ A vast expanse of hillside spreads out as far as the
h^|p^h^^^ eye can see, covered with tall grass that has grown to the
^^|^*^^^^ length of about thigh high on a human. Glimpses of the
^^\^h^^^^ countryside can be seen between lush rolling hills. It's
^^^+----/ clear, very, very hot, and calm.
Obvious exits: n e s w nw ne sw se
A set of rune-inscribed stones frame the center of the clearing here.

[HP: 21%] [ME: 95%] [PE: 17%]


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PostPosted: Tue Sep 09, 2008 10:46 am 
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Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
Since recall drained PE.

I think this change was in 2004-05, some time after the only 'nerf' change I ever remember being changed back to what it was before, which was recall costing XP.


Last edited by Erevan on Tue Sep 09, 2008 10:47 am, edited 1 time in total.

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PostPosted: Tue Sep 09, 2008 10:46 am 
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Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Yep, the only difference between wor and recall is recall requires your pulse to slow down.


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PostPosted: Tue Sep 09, 2008 12:13 pm 
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Joined: Tue Aug 26, 2008 1:24 pm
Posts: 207
It's been like that for... years.


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PostPosted: Tue Sep 09, 2008 12:15 pm 
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Joined: Fri Mar 28, 2003 10:52 am
Posts: 1273
Location: Dark side of the moon
LOL

Vials contain the spell of word of recall, the way the spell works is that it takes you back to your native portal stones and takes a portion of your PE.

Been that way for years.


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PostPosted: Tue Sep 09, 2008 1:19 pm 
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Joined: Sun May 22, 2005 6:16 am
Posts: 470
Location: Zhenshi
In the beginning, recalling/WoR took 1/2 of your current (remaining) PE.
There may have been a very small %age you needed to have available to do it, but it was in the realm of <2%. It was fairly easy to train up WoR back in the day, or to make numerous flights from combat using WoR.

When changes came to certain skills costing them a specific amount of PE (ex bash), the change was also made to recall/WoR to be a specific amount of movement instead of a certain %age. As others have indicated, this change has been around for awhile now.


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PostPosted: Tue Sep 09, 2008 1:21 pm 
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Joined: Fri Sep 22, 2006 2:42 pm
Posts: 944
I'm still against WoR being brewable...Makes it too easy to escape and having bash a necessity. If people went into enemy territory and didn't have an instant way to escape, I think things would be a lot more interesting...Just my 2 cents.


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