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 Post subject: Quests
PostPosted: Tue Sep 23, 2008 1:43 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
I know that some quests start the moment you enter the room. I would like a command that will repeat the last thing told to you when you type in the quest name. I got quests that I have no idea what they are only because I walked through the room.


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PostPosted: Tue Sep 23, 2008 1:58 pm 
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Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
This has been discussed and I think most people agree with you. Not sure what's been addressed with it. Seems like a simple fix to me.


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 Post subject: Re: Quests
PostPosted: Tue Sep 23, 2008 3:52 pm 
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Joined: Fri Jul 11, 2008 3:06 pm
Posts: 315
Muktar wrote:
I know that some quests start the moment you enter the room. I would like a command that will repeat the last thing told to you when you type in the quest name. I got quests that I have no idea what they are only because I walked through the room.


If you had been paying attention the Imms said that if this happens bug log said quests, no quests should appear on your quest log without you speaking to said NPCs


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PostPosted: Tue Sep 23, 2008 3:55 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
It seems simple but it's not. The quests that we have were not built within any kind of unifying framework. Even getting the reporting features that we have now required us to revise every quest in the game, which took weeks of effort and testing. Adding the feature that you are asking for to the quest tracking system will also require revising all quests.

It would be much simpler for you to create a bug report in the room with the quest, or at least list the name of the quest as its shown in quest tracker, asking for the quest to be revised such that you have to reply to the quest giver with a 'yes' before it is started.


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PostPosted: Tue Sep 23, 2008 4:07 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Since the names of the quests are already attached to the char. What you do is add one most modifier. This would be a number or whatever. So when you type

quest *****

It would reference the quest title that you typed in and your progress and it then would pull some sort of info from a table.

That was my idea.


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PostPosted: Wed Sep 24, 2008 4:06 pm 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
Muktar wrote:
Since the names of the quests are already attached to the char. What you do is add one most modifier. This would be a number or whatever. So when you type

quest *****

It would reference the quest title that you typed in and your progress and it then would pull some sort of info from a table.

That was my idea.


Quest names are already unique, so we don't need a number; although the actual syntax of QUEST NN could work like the OUTLAW command.

How quest progress is tracked is up to the person who coded the quest, if it is coded at all. This would need to be added for every quest in the game.

Any table of information that would supply a 'nudge' to get a character back on track (or even just the most basic of summaries) would need an entry added for every quest in the game.


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PostPosted: Thu Sep 25, 2008 9:21 am 
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Mortal

Joined: Fri Aug 08, 2008 1:25 pm
Posts: 322
Location: Beyond the Rim
Or instead of a nudge, just an entire restart/refresh:

If you were on a quest but have forgotten what it is you were suppose to be doing, perhaps it is as simple as a command: quest forget <name> (or number if we can get that feep added) to clear it off the quest list. Then you can simply go back and start the quest over again. Simple, and probably a lot less of an undertaking than adding something to each quest.

It should be noted that some quests are more complex, and some of them do seem to have multiple parts, and I'm quite sure how the breakdown there would be. You'd definately want to avoid someone doing half a quest repeatedly where they'd get something out of it.


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PostPosted: Fri Sep 26, 2008 1:38 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I like the idea of being able to abandon a quest, but that would be even harder. There's no unified way for quests to be implemented which would allow me to restart it safely. The previous idea of having a summary of the quest is more likely.


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PostPosted: Fri Sep 26, 2008 10:10 pm 
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Mortal

Joined: Wed Feb 18, 2004 9:52 pm
Posts: 831
Location: Western New York
I know you would have to go through each quest to do this but, would it be possible to expand the quest command so it did more then just give a list of what you're on. Such as say number each quest on your list then if you type 'quest 1' and it would give a brief idea what the quest is.

Example:

Code:
[HP:100%] [ME: 72%] [PE:100%]
> quest

Quests you are currently performing:

1. A Chore for Courage            The City of Exile   
2.The Chamber                    Taslamaran Palace   
3.The Daughter's Morsel          Mountain Fortress   

Completed Quests: [8/139]

[HP:100%] [ME: 72%] [PE:100%]
> quest 1

A Chore for Courage:
The Judge in Exile has requested that you kill the rogue boss.


Each description could be as brief or as long as you want, and I know it would take time, but it would really help with figuring out what quests you were doing, and where they came from.


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PostPosted: Fri Sep 26, 2008 10:17 pm 
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Mortal

Joined: Mon Nov 15, 2004 9:03 pm
Posts: 855
I like this idea..
Even more if it updated for the longer quests.


Code:
[HP:100%] [ME: 72%] [PE:100%]
> quest

Quests you are currently performing:

1. A Chore for Courage            The City of Exile   
2.The Chamber                    Taslamaran Palace   
3.The Daughter's Morsel          Mountain Fortress   

Completed Quests: [8/139]

[HP:100%] [ME: 72%] [PE:100%]
> quest 1

A Chore for Courage:
The Judge in Exile has requested that you kill the rogue boss.
You have killed the rogue boss, return to the Judge for your bounty.


:D


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