The balance of many classes rely on the notion that if you hold up too many spells, things will disrupt your concentration (getting hit hard, getting taunted, frenzied, getting hit by multiple opponents, etc.)
By dropping concentration on spells you increase their effectiveness hugely by making the spells themselves harder to drop in combat, and also (I think?) use up less mana per tick.
What's the problem with dropping your spells while you sleep and recasting them when you wake up??? This is hardly troublesome for SA and sanc. A sham should not be complaining. Try playing a hellion for instance, who can't sleep while he holds dominate (unless he's a deep-elf... of course you pay a price for your high INT). Realistically speaking you can barely hold up anything BUT dominate as a hellion, but it's partially this way because things like DI potions are extremely easy to get, and other things like protect and shield can also be obtained. So life ain't so bad.
To say that these solutions (potions, herbs, devices) are unfair or something is absurd. I've read your other posts, and honestly, you can't expect to get through this game using just your skillset and spellset, learning nothing about the world and hope to be good. There is a point where hours placed into leveling increase your abilities, and a point where hours placed into exploring do. Explore. Learn. It's part of growing your abilities as a player in this game. It's a good thing. Getting to 50 is not the end of the road in terms of what you can learn and gain and improve.
I honestly don't even know that much about items and areas myself, but figuring out where certain things are is NOT difficult if you have to. Talk to other players. Get people to locate things, ask around, etc. People act like the only path to this knowledge is to go out there alone for hours and hours or something.
|